DayZ 1.30
DayZ Explorer by KGB
 
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◆ ExplosivesBase()

void ExplosivesBase ( )
protected

См. определение в файле ExplosivesBase.c строка 45

46 {
47 m_DeleteTimer = new Timer();
49
51 SetParticlePosition(WorldToModel(GetPosition()));
53
54 RegisterNetSyncVariableBool("m_Armed");
55 RegisterNetSyncVariableBool("m_Defused");
56
57 Init();
58 }
ExplosiveLight DEFAULT_AMMO_TYPE
void Init()
single position related to each particular attachment group
Определения ExplosivesBase.c:372
ref array< string > m_AmmoTypes
Определения ExplosivesBase.c:26
ref Timer m_DeleteTimer
Определения ExplosivesBase.c:28
void SetParticlePosition(vector local_pos)
set position for smoke particle - needs to be in Local Space
Определения ExplosivesBase.c:313
void SetAmmoType(string pAmmoType)
Определения ExplosivesBase.c:295
void SetParticleOrientation(vector local_ori)
Определения ExplosivesBase.c:323
Определения DayZPlayerImplement.c:39
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static const vector Zero
Определения EnConvert.c:123
Определения EnConvert.c:119
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473

Перекрестные ссылки DEFAULT_AMMO_TYPE, GetPosition(), Init(), m_AmmoTypes, m_DeleteTimer, SetAmmoType(), SetParticleOrientation(), SetParticlePosition() и vector::Zero.

Используется в ActionCondition(), ActionTriggerRemotely::ActionCondition(), ChainedDropAndRestrainLambda::CopyOldPropertiesToNew(), CreateRemoteDetonatorReceiverAsAttachment(), OnAbort(), OnCEIterate(), OnEndServer(), OnFinishProgressClient(), OnFinishProgressServer(), OnStartServer(), Plastic_Explosive::OnWasAttached(), Plastic_Explosive::OnWasDetached(), PluginBase::PlayerKilled(), SetControlledDevice(), SpawnInPlayerHands() и MissionBaseWorld::~MissionBase().