DayZ 1.27
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◆ Play() [1/2]

static override Particle ParticleSource::Play ( int particle_id,
Object parent_obj,
vector local_pos = "0 0 0",
vector local_ori = "0 0 0" )
inlinestaticprotected

Legacy function for backwards compatibility with 1.01 and below.

См. определение в файле ParticleSource.c строка 301

302 {
303 return PlayOnObject( particle_id, parent_obj, local_pos, local_ori);
304 }
int particle_id
Определения SmokeSimulation.c:28
static override Particle PlayOnObject(int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false)
Creates a particle emitter, attaches it on the given object and activates it.
Определения ParticleSource.c:293

Перекрестные ссылки Particle::Particle(), particle_id и PlayOnObject().