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Get parent of the Effect.
Object
The parent of the Effect См. определение в файле Effect.c строка 407
Перекрестные ссылки m_ParentObject.
Используется в BuildPartServer(), DayZPlayer::CameraHandler(), Bolt_Base::CanBeActionTarget(), CanUseToolToBuildPart(), CanUseToolToDismantlePart(), ClosableHeader::ClosableHeader(), CreateCollisionTrigger(), DestroyMaterialsServer(), DestroyPartServer(), EntityLightSource::DetachFromParent(), DismantlePartServer(), DrawDebugCollisionBox(), DropNonUsableMaterialsServer(), DayZPlayer::EOnContact(), GetAttachmentParent(), GetCollisionBoxData(), EffectParticle::GetCurrentLocalPosition(), DayZPlayer::GetDebugText(), GetMaterialType(), ParticleSource::GetParticleParent(), GetRequiredParts(), HasConflictPart(), HasMaterials(), HasMaterialWithQuantityAttached(), HasRequiredPart(), HideConstructionPart(), HideConstructionPartPhysics(), IsColliding(), IsCollidingEx(), EntityAI::IsInTransport(), DayZPlayer::IsInVehicle(), Entity::IsInventoryVisible(), HumanCommandVehicle::IsObjectIgnoredOnGettingOut(), MaterialIsRuined(), ManBase::OnVehicleSeatDriverEnter(), PlayerContainer::PlayerContainer(), EffectParticle::ReAttach(), ReceiveMaterialsServer(), EffectParticle::SetCurrentLocalPosition(), SetLockOnAttachedMaterials(), AttachmentsGroupContainer::SetNextActive(), LayoutHolder::SetNextActive(), AttachmentsGroupContainer::SetPreviousActive(), LayoutHolder::SetPreviousActive(), LayoutHolder::SetSameLevelNextActive(), LayoutHolder::SetSameLevelPreviousActive(), ShowConstructionPart(), ShowConstructionPartPhysics(), EffectParticle::Start(), Particle::StopParticle(), TakeMaterialsServer(), PlayerContainer::TransferItem(), ZombieContainer::TransferItem(), DayZPlayer::TriggerPullPlayerOutOfVehicle(), UniversalTemperatureSourceDebug::Update(), UpdateConstructionParts(), Container::UpdateHeaderText(), VicinityContainer::UpdateInterval(), VicinityContainer::VicinityContainer() и AttachmentCategoriesContainer::~AttachmentCategoriesContainer().