14 #ifdef PLATFORM_CONSOLE
20 leftArea.SetFirstActive();
21 leftArea.ScrollToActiveContainer();
41 RecomputeOpenedContainers();
58 if(
m_Entity.GetInventory().IsInventoryLockedForLockType( HIDE_INV_FROM_SCRIPT ) ||
m_Hidden )
60 if( m_Body.Count() > 0 && !
m_Hidden )
63 GetMainWidget().Show(
false );
67 if( m_Body.Count() > 0 && !
m_Hidden )
69 if( m_Body.Count() > 0 && !
m_Hidden )
108 ContainerWithCargo cargo = ContainerWithCargo.Cast(m_Body[i]);
114 if (!cargo.IsVisible())
122 if (cargo.IsVisible())
127 cargo.UpdateInterval();
129 RecomputeOpenedContainers();
149 GetMainWidget().Show(
true );
158 image_widget.Show(
true );
188 icon_widget.Show( show );
189 icon_widget.GetParent().Update();
190 icon_widget.GetParent().GetParent().Update();
191 icon_widget.GetParent().GetParent().GetParent().Update();
198 int count = m_Body.Count();
207 return super.CanDisplayAnyCategory();
216 m_SlotIcon.GetRadialIconPanel().Show(
true );
221 m_SlotIcon.GetRadialIconPanel().Show(
false );
228 string attachment_category;
230 return attachment_category;
233 string GetIconName(
string config_path_attachment_categories,
string attachment_category )
235 string icon_path = config_path_attachment_categories+
" " + attachment_category +
" icon";
241 int GetViewIndex(
string config_path_attachment_categories,
string attachment_category )
243 string preview_path = config_path_attachment_categories+
" " + attachment_category +
" view_index";
259 if (m_OpenedContainers.Count() > m_ActiveIndex)
266 SlotsIcon icon = c.GetFocusedSlotsIcon();
277 RecomputeOpenedContainers();
292 string config_path_attachment_categories =
"CfgVehicles " + type +
" GUIInventoryAttachmentsProps";
294 int categories_count = attachments_categories_count;
295 if (
m_Entity.GetInventory().GetCargo())
304 for (
int i = 0; i < row_count; i++ )
307 m_Body.Insert( items_cont );
308 m_OpenedContainers.Insert( items_cont );
311 if (i == ( row_count - 1 ) && categories_count %
ITEMS_IN_ROW != 0)
312 items_cont.GetSlotsContainer().SetColumnCount( categories_count %
ITEMS_IN_ROW );
314 items_cont.GetSlotsContainer().SetColumnCount(
ITEMS_IN_ROW );
322 string config_path_attachment_categories =
"CfgVehicles " + type +
" GUIInventoryAttachmentsProps";
328 string attachment_category;
331 for (
int i = 0; i < attachments_categories_count; i++)
335 icon_name =
GetIconName( config_path_attachment_categories, attachment_category );
346 string config = config_path_attachment_categories +
" " + attachment_category +
" name";
355 ar.
Init(attachments_categories_count, i, attachment_category, config_path_attachment_categories,
m_Entity, m_Body.Count() );
358 ar.SetSlotIcon(icon);
368 if (
m_Entity.GetInventory().GetCargo() )
373 icon = items_cont.
GetSlotIcon( attachments_categories_count );
380 icon.GetMainWidget().Show(
true );
382 ContainerWithCargo iwc =
new ContainerWithCargo(
this, -1 );
383 iwc.Get( 0 ).GetRootWidget().ClearFlags(
WidgetFlags.DRAGGABLE );
384 iwc.SetEntity(
m_Entity, 0,
false );
385 iwc.SetSlotIcon( icon );
393 RecomputeOpenedContainers();
402 string name = w.GetName();
403 name.Replace(
"PanelWidget",
"Render");
412 if(
m_Entity.GetInventory().CanAddAttachment( iw.
GetItem() ) && iw.
GetItem().GetInventory().CanRemoveEntity() )
416 else if(
m_Entity.GetInventory().CanAddEntityToInventory( iw.
GetItem() ) && iw.
GetItem().GetInventory().CanRemoveEntity() )
431 string name = w.GetName();
432 name.Replace(
"PanelWidget",
"Render");
457 for (
int i = 1; i < m_Body.Count(); i++)
459 m_Body.Get( i ).OnHide();
484 RecomputeOpenedContainers();
493 SetOpenForSlotIcon(
true);
509 else if (m_SlotIcon && m_SlotIcon.GetObject())
514 SetOpenForSlotIcon(
false,icon);
531 if (m_OpenedContainers.Count() > m_ActiveIndex)
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
FindInventoryLocationType
flags for searching locations in inventory
ref Widget m_RootWidget[MAX_SIMULTANIOUS_PLAYERS]
override bool CanDisplayAnyCategory()
override void UpdateInterval()
int GetViewIndex(string config_path_attachment_categories, string attachment_category)
override void DraggingOverHeader(Widget w, int x, int y, Widget receiver)
SlotsIcon GetCargoSlotsIcon()
override void CollapseButtonOnMouseButtonDown(Widget w)
ref map< string, int > m_CategorySlotIndex
void ShowInSlots(string category, bool show)
override void UpdateRadialIcon()
override bool CanOpenCloseContainerEx(EntityAI focusedEntity)
void AttachmentCategoriesContainer(LayoutHolder parent, int sort=-1)
void SetEntity(EntityAI entity)
override void ExpandCollapseContainer()
override void OnDropReceivedFromHeader(Widget w, int x, int y, Widget receiver)
void LoadAttachmentCategoriesIcon(SlotsContainer items_cont, string icon_name, int slot_number)
void InitIconsContainers()
SlotsIcon m_CargoSlotsIcon
string GetAttachmentCategory(string config_path_attachment_categories, int i)
int GetAttachmentCategoriesCount(string config_path)
void ~AttachmentCategoriesContainer()
void MouseClick(Widget w)
override bool IsDisplayable()
string GetIconName(string config_path_attachment_categories, string attachment_category)
SlotsContainer GetSlotsContainer(int icons_row)
override void UpdateInterval()
void Init(int attachments_categories_count, int i, string attachment_category, string config_path_attachment_categories, EntityAI entity, int parent_m_Body_count)
string GetCategoryIdentifier()
SlotsContainer GetSlotsContainer()
override bool IsDisplayable()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
proto bool ConfigGetText(string path, out string value)
Get string value from config on path.
proto native DayZPlayer GetPlayer()
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
Super root of all classes in Enforce script.
override bool IsDisplayable()
void CollapsibleContainer(LayoutHolder parent, int sort=-1)
ref CollapsibleHeader m_CollapsibleHeader
void SetCollapsibleHeaderArrowState(bool open)
override void Insert(LayoutHolder container, int pos=-1, bool immedUpdate=true)
void UpdateCollapseButtons()
void SetColor(Widget w, int color)
static ColorManager GetInstance()
void ClosableContainer(LayoutHolder parent, int sort=-1)
void ShowSourceDropzone(EntityAI item)
static ItemManager GetInstance()
SlotsIcon GetSlotIcon(int index)
void SetSlotDisplayName(string text)
void SetContainer(Container container)
Widget GetRadialIconPanel()
ImageWidget GetGhostSlot()
static const int IMAGESETGROUP_INVENTORY
static string VerifyIconImageString(int imageset_group=IMAGESETGROUP_INVENTORY, string icon_name="")
Checks for improperly formated, legacy image names and corrects them to default format.
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.