DayZ 1.27
DayZ Explorer by KGB
 
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◆ ConfigGetText()

proto bool CGame::ConfigGetText ( string path,
out string value )
private

Get string value from config on path.

Аргументы
pathof value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name.
valueoutput
Возвращает
true on success

Перекрестные ссылки path.

Используется в ConfigGetTextOut(), AttachmentsOutOfReach::CreateAttachmentPosition(), DayZPlayerTypeStepSoundLookupTable::DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeVoiceSoundLookupTable::DayZPlayerTypeVoiceSoundLookupTableImpl(), DestroyMaterialsServer(), DropNonUsableMaterialsServer(), ScriptConsoleConfigTab::DumpParam(), Inventory_Base::EmptySeedPack(), ComponentEnergyManager::Event_OnAwake(), AmmoEffects::GetAmmoEffectTypename(), AmmoEffects::GetAmmoParticleID(), Ammunition_Base::GetAmmoWeightByBulletType(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), AttachmentCategoriesContainer::GetIconName(), AttachmentCategoriesSlotsContainer::GetIconName(), GetLiquidConfigProperty(), GetModelName(), Surface::GetParamText(), PluginBase::GetPlantType(), GetSurfaceDigPile(), HasMaterials(), AttachmentCategoriesRow::Init(), ItemOptics::Init2DPreloadType(), AttachmentCategoriesContainer::InitGhostSlots(), ZombieContainer::InitGhostSlots(), InventoryItemSuper::InitMapState(), ItemOptics::InitReddotData(), LoadConfig(), ModStructure::LoadData(), LoadFromCfg(), PluginBase::LoadFromCfg(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), MaterialIsRuined(), Entity::OnDebugSpawn(), ActionEmptyMagazine::OnExecuteServer(), OnProjectileStopped(), OnProjectileStoppedInObject(), OnProjectileStoppedInTerrain(), OnVariablesSynchronized(), PlantBase(), PlayerContainer::PlayerContainer(), MiscEffects::PlayVegetationCollideParticles(), RegisterAttacks(), SetDisplayNameText(), SetLockOnAttachedMaterials(), PlayerContainer::SetPlayer(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), TakeMaterialsServer() и WeaponParticlesBase::WeaponParticlesBase().