100 w.SetHandler(
this );
107 w.SetHandler(
this );
114 w.SetHandler(
this );
121 w.SetHandler(
this );
128 w.SetHandler(
this );
135 w.SetHandler(
this );
142 w.SetHandler(
this );
149 w.SetHandler(
this );
155 w.SetHandler(
this );
162 w.SetHandler(
this );
169 w.SetHandler(
this );
187 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, button );
206 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, button );
225 Param param2 =
new Param4<Widget, Widget, int, int>( w, enterW,
x,
y );
263 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, button );
282 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, button );
339 Param param2 =
new Param4<Widget, int, int, Widget>( w,
x,
y, reciever );
347 if( w.GetName() ==
"GridItem" )
363 Param param2 =
new Param4<Widget, int, int, Widget>( w,
x,
y, reciever );
420 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, wheel );
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
proto native CGame GetGame()
proto volatile int CallFunctionParams(Class inst, string function, out void returnVal, Class parms)