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void | OnDropReceivedFromHeader (Widget w, int x, int y, Widget receiver) |
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void | DraggingOver (Widget w, int x, int y, Widget receiver) |
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void | DraggingOverHeader (Widget w, int x, int y, Widget receiver) |
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void | UpdateSpacer () |
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Header | GetHeader () |
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void | SetHeader (Header header) |
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void | CheckHeaderDragability () |
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void | Container (LayoutHolder parent) |
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Container | GetFocusedContainer () |
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Container | GetContainer (int index) |
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void | SetFocusedContainer (Container cont) |
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SlotsIcon | GetFocusedSlotsIcon () |
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int | GetActiveIndex () |
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void | SetActiveIndex (int index) |
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ScrollWidget | GetSlotsScrollWidget () |
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ScrollWidget | GetScrollWidget () |
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void | UpdateRadialIcon () |
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void | SetSlotIcon (SlotsIcon icon) |
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void | SetDefaultFocus (bool while_micromanagment_mode=false) |
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void | SetLastFocus () |
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void | Unfocus () |
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void | MoveGridCursor (int direction) |
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void | ScrollToActiveContainer () |
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void | ScrollToActiveContainer (ScrollWidget sw) |
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void | CheckScrollbarVisibility () |
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void | CheckScrollbarVisibility (ScrollWidget sw) |
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void | Open () |
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void | Close () |
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bool | IsOpened () |
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void | SetOpenForSlotIcon (bool open, SlotsIcon icon=null) |
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void | Toggle () |
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float | GetFocusedContainerHeight (bool contents=false) |
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float | GetFocusedContainerYPos (bool contents=false) |
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float | GetFocusedContainerYScreenPos (bool contents=false) |
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int | Count () |
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bool | SelectItem () |
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bool | Select () |
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bool | OnSelectButton () |
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bool | Combine () |
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bool | TransferItemToVicinity () |
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bool | TransferItem () |
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bool | InspectItem () |
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bool | SplitItem () |
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bool | EquipItem () |
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bool | CanOpenCloseContainer () |
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bool | CanOpenCloseContainerEx (EntityAI focusedEntity) |
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bool | CanSplit () |
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bool | CanSplitEx (EntityAI focusedEntity) |
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bool | CanDrop () |
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bool | CanDropEx (EntityAI focusedEntity) |
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bool | CanSwapOrTakeToHands () |
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bool | CanSwapOrTakeToHandsEx (EntityAI focusedEntity) |
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bool | CanEquip () |
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bool | CanEquipEx (EntityAI focusedEntity) |
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bool | CanTakeToInventory () |
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bool | CanTakeToInventoryEx (EntityAI focusedEntity) |
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bool | CanCombine () |
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bool | CanCombineEx (EntityAI focusedEntity) |
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bool | CanCombineAmmo () |
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bool | CanAddToQuickbarEx (EntityAI focusedEntity) |
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bool | AddItemToQuickbarRadial (EntityAI itemToAssign) |
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bool | IsEmpty () |
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bool | IsItemActive () |
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bool | IsItemWithQuantityActive () |
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EntityAI | GetFocusedItem () |
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EntityAI | GetFocusedContainerEntity () |
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int | GetColumnCount () |
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void | SetColumnCount (int count) |
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int | GetFocusedColumn () |
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void | SetFocusedColumn (int column) |
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override void | UpdateInterval () |
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override void | SetLastActive () |
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override void | SetFirstActive () |
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override void | SetActive (bool active) |
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void | UnfocusAll () |
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void | UnfocusGrid () |
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bool | IsLastIndex () |
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bool | IsFirstIndex () |
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bool | IsFirstContainerFocused () |
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bool | IsLastContainerFocused () |
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void | ResetFocusedContainer () |
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void | SetNextActive () |
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void | SetPreviousActive (bool force=false) |
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void | SetNextRightActive () |
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void | SetNextLeftActive () |
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void | SetSameLevelNextActive () |
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void | SetSameLevelPreviousActive () |
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void | RecomputeOpenedContainers () |
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override void | SetLayoutName () |
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void | Insert (LayoutHolder container, int pos=-1, bool immedUpdate=true) |
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void | Remove (LayoutHolder container) |
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LayoutHolder | Get (int x) |
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override void | Refresh () |
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void | UpdateBodySpacers () |
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void | HideContent (bool force_hide=false) |
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void | ShowContent (bool force_show=false) |
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void | SetForceShow (bool value) |
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override void | UpdateSelectionIcons () |
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void | ExpandCollapseContainer () |
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См. определение в файле Container.c строка 1