16 m_ID = SymptomIDs.SYMPTOM_VOMIT;
31 Param1<float> p1 = Param1<float>.Cast(p);
48 m_Player.m_PlayerStomach.ReduceContents(contentLoss);
84 return new SmptAnimMetaFB();
PluginBase GetPlugin(typename plugin_type)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
bool m_DestroyOnAnimFinish
void PlayAnimationFB(int animation, int stance_mask, float running_time=-1)
override bool CanActivate()
static const float STAMINA_RECOVERY_MULTIPLIER
bool IsContaminationActive()
override bool IsSyncToRemotes()
override void SetParam(Param p)
float m_VomitContentPercentage
const int STOMACH_CONTENT_PERCENTAGE_DEFAULT
override void OnAnimationFinish()
override SmptAnimMetaBase SpawnAnimMetaObject()
static const float STAMINA_DEPLETION_MULTIPLIER
override void OnAnimationStart()
override void OnGetActivatedServer(PlayerBase player)
gets called once on an Symptom which is being activated
DayZPlayerConstants
defined in C++