11[
Obsolete(
"1.30: Not used and not registered in action constructor!")]
32 return (
g_Game.IsMultiplayer() &&
g_Game.IsServer() ) || ( player.HasBloodyHands() && !player.GetItemInHands() && !player.GetItemOnSlot(
"Gloves") );
37 super.OnEndServer(action_data);
42 module_lifespan.UpdateBloodyHandsVisibility( action_data.
m_Player,
false );
43 action_data.
m_Player.ClearBloodyHandsPenaltyChancePerAgent(
eAgents.SALMONELLA);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
PluginBase GetPlugin(typename plugin_type)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndServer(ActionData action_data)
void ActionWashHandsWaterOne()
override void CreateActionComponent()
DayZPlayerConstants
defined in C++
void Obsolete(string msg="")
const int LIQUID_GROUP_WATER