DayZ 1.30
DayZ Explorer by KGB
 
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ActionWashHandsWellOne.c
См. документацию.
2[Obsolete("1.30: Not used!")]
10
11[Obsolete("1.30: Not used and not registered in action constructor!")]
12class ActionWashHandsWellOne extends ActionInteractLoopBase
13{
14 void ActionWashHandsWellOne()
15 {
16 m_CallbackClass = ActionWashHandsWellOneCB;
17 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSWELL;
18 m_FullBody = true;
19 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
20
21 m_Text = "#wash_hands";
22 }
23
24 override void CreateConditionComponents()
25 {
28 }
29
30 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item )
31 {
32 return player.HasBloodyHands() && !player.GetItemInHands() && !player.GetItemOnSlot("Gloves") && target.GetObject() && (target.GetObject().GetWaterSourceObjectType() == EWaterSourceObjectType.WELL || target.GetObject().IsWell());
33 }
34
35 override void OnEndServer(ActionData action_data)
36 {
37 super.OnEndServer(action_data);
38
39 if (action_data.m_State == UA_FINISHED)
40 {
42 moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player, false);
43 action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
44 }
45 }
46}
bool m_FullBody
Определения ActionBase.c:60
string m_Text
Определения ActionBase.c:57
ref CCIBase m_ConditionItem
Определения ActionBase.c:63
ref CCTBase m_ConditionTarget
Определения ActionBase.c:64
int m_StanceMask
Определения ActionBase.c:61
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
ActionWashHandsWellOneCB ActionInteractLoopBaseCB Obsolete("1.30: Not used and not registered in action constructor!")
Определения ActionWashHandsWellOne.c:11
eAgents
Определения EAgents.c:3
EWaterSourceObjectType
Определения EWaterSourceObjectType.c:2
void PluginLifespan()
Определения PluginLifespan.c:45
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:326
ActionData m_ActionData
Определения AnimatedActionBase.c:3
PlayerBase m_Player
Определения ActionBase.c:40
int m_State
Определения ActionBase.c:38
Определения ActionBase.c:22
override void CreateConditionComponents()
Определения ActionWashHandsWaterOne.c:23
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionWashHandsWaterOne.c:29
override void OnEndServer(ActionData action_data)
Определения ActionWashHandsWaterOne.c:35
override void CreateActionComponent()
Определения ActionWashHandsWellOne.c:5
DEPRECATED.
Определения ActionWashHandsWellOne.c:4
Определения CAInteractLoop.c:2
Определения CCINone.c:2
Определения CCTObject.c:2
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:114
const float WASH_HANDS
Определения ActionConstants.c:87
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
const int UA_FINISHED
Определения 3_Game/DayZ/constants.c:498