50        return this.ClassName() + 
" Notifier";
 
 
  101        for (i = 0; i < values.Count(); i++)
 
  103            float value = values.Get(i);
 
 
  124        for (
int i = 0; i < values.Count() - 1; i++)
 
  126            value1 = values.Get(i);
 
  127            value2 = values.Get(i + 1);
 
  128            float average = (value1 + value2) / 2;
 
  129            values.Set(i, average);
 
  130            values.Set(i + 1, average);
 
  133        int index = values.Count() - 1;
 
  134        values.Set(index, value2);
 
 
  149    protected int CalculateTendency(
float delta, 
float inctresholdlow, 
float inctresholdmed, 
float inctresholdhigh, 
float dectresholdlow, 
float dectresholdmed, 
float dectresholdhigh)
 
  152        if (delta > inctresholdlow)
 
  154        if (delta > inctresholdmed)
 
  156        if (delta > inctresholdhigh)
 
  158        if (delta < dectresholdlow)
 
  160        if (delta < dectresholdmed)
 
  162        if (delta < dectresholdhigh)
 
 
 
const int TENDENCY_INC_LOW
const int TENDENCY_DEC_HIGH
const int TENDENCY_DEC_MED
const int TENDENCY_INC_MED
const int TENDENCY_DEC_LOW
const int TENDENCY_INC_HIGH
const int TENDENCY_STABLE
void VirtualHud(PlayerBase player)
void NotifiersManager(PlayerBase player)
PluginBase GetPlugin(typename plugin_type)
void SmoothOutFloatValues(array< float > values)
void SetActive(bool state)
void OnTick(float current_time)
void DisplayTendency(float delta)
int m_TendencyBufferWriteIterator
PluginPlayerStatus m_ModulePlayerStatus
eBadgeLevel DetermineBadgeLevel(float value, float lvl_1, float lvl_2, float lvl_3)
const int TENDENCY_BUFFER_SIZE
float ReadFromCyclicBuffer(int index)
bool IsTimeToTick(int current_time)
void AddToCyclicBuffer(float value)
VirtualHud GetVirtualHud()
void NotifierBase(NotifiersManager manager)
NotifiersManager m_Manager
int m_TickIntervalLastTick
int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
float m_TendencyBuffer[TENDENCY_BUFFER_SIZE]
Result for an object found in CGame.IsBoxCollidingGeometryProxy.