25 float blood = player.GetHealth(
"",
"Blood");
37 player.SetHealth(
"",
"",-1000);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
void DisableDeactivateCheck()
bool m_AnalyticsStatsEnabled
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
PluginBase GetPlugin(typename plugin_type)
override void OnActivate(PlayerBase player)
const float BLOOD_DECREMENT_PER_SEC
override void OnTick(PlayerBase player, float deltaT)
PluginAdminLog m_AdminLog
override bool ActivateCondition(PlayerBase player)
override void OnDeactivate(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
static const int BLOOD_THRESHOLD_FATAL
proto native CGame GetGame()