DayZ 1.28
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CleanWeapon.c
См. документацию.
2{
3 override void Init()
4 {
5 m_Name = "#repair";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1.5;//animation length in relative time units
8 m_Specialty = -0.02;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = 1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0,"WeaponCleaningKit");//you can insert multiple ingredients this way
28
29 m_IngredientAddHealth[0] = 0;// 0 = do nothing
30 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32 m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
33 m_IngredientUseSoftSkills[0] = true;// set 'true' to allow modification of the values by softskills on this ingredient
34
35 //ingredient 2
36 InsertIngredient(1,"DefaultWeapon",DayZPlayerConstants.CMD_ACTIONFB_CLEANING_WEAPON, true);
37 InsertIngredient(1,"DefaultMagazine");
38 InsertIngredient(1,"ItemSuppressor");
39
40 m_IngredientAddHealth[1] = 0;// 0 = do nothing
41 m_IngredientSetHealth[1] = -1; // -1 = do nothing
42 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
43 m_IngredientDestroy[1] = false;// false = do nothing
44 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
45 }
46
47 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
48 {
49 PluginRepairing moduleRepairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
50 return moduleRepairing.CanRepair(ingredients[0], ingredients[1]);
51 }
52
53 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
54 {
55 PluginRepairing moduleRepairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
56 moduleRepairing.Repair(player, ingredients[0], ingredients[1], m_Specialty);
57 }
58
59 override bool IsRepeatable()
60 {
61 return true;
62 }
63}
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:48
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:49
bool m_IsInstaRecipe
Определения RecipeBase.c:40
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:51
float m_Specialty
Определения RecipeBase.c:39
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:44
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Определения RecipeBase.c:159
float m_AnimationLength
Определения RecipeBase.c:38
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:46
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:50
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:43
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:52
class SyncedValue m_Name
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения CleanWeapon.c:47
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения CleanWeapon.c:53
override bool IsRepeatable()
Определения CleanWeapon.c:59
override void Init()
Определения CleanWeapon.c:3
Определения CleanWeapon.c:2
Определения PlayerBaseClient.c:2
Определения AttachHolster.c:2
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602