DayZ 1.27
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CleanWeapon.c
См. документацию.
1class CleanWeapon extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#repair";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1.5;//animation length in relative time units
8 m_Specialty = -0.02;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = 1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0,"WeaponCleaningKit",DayZPlayerConstants.CMD_ACTIONFB_CLEANING_WEAPON);//you can insert multiple ingredients this way
28
29 m_IngredientAddHealth[0] = 0;// 0 = do nothing
30 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32 m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
33 m_IngredientUseSoftSkills[0] = true;// set 'true' to allow modification of the values by softskills on this ingredient
34
35 //ingredient 2
36 InsertIngredient(1,"DefaultWeapon");
37 InsertIngredient(1,"DefaultMagazine");
38 InsertIngredient(1,"ItemSuppressor");
39
40 m_IngredientAddHealth[1] = 0;// 0 = do nothing
41 m_IngredientSetHealth[1] = -1; // -1 = do nothing
42 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
43 m_IngredientDestroy[1] = false;// false = do nothing
44 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
45 }
46
47 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
48 {
49 PluginRepairing module_repairing;
50 Class.CastTo(module_repairing, GetPlugin(PluginRepairing));
51 ItemBase ingredient1;
52 Class.CastTo(ingredient1, ingredients[0]);
53 ItemBase ingredient2;
54 Class.CastTo(ingredient2, ingredients[1]);
55 return module_repairing.CanRepair(ingredient1,ingredient2);
56 }
57
58 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
59 {
60 PluginRepairing module_repairing;
61 Class.CastTo(module_repairing, GetPlugin(PluginRepairing));
62 PlayerBase playerPB;
63 Class.CastTo(playerPB, player);
64 ItemBase ingredient1;
65 Class.CastTo(ingredient1, ingredients[0]);
66 ItemBase ingredient2;
67 Class.CastTo(ingredient2, ingredients[1]);
68 module_repairing.Repair(playerPB, ingredient1,ingredient2,m_Specialty);
69 }
70
71 override bool IsRepeatable()
72 {
73 return true;
74 }
75};
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения CleanWeapon.c:47
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:32
string m_Name
Определения RecipeBase.c:17
bool m_IsInstaRecipe
Определения RecipeBase.c:24
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения CleanWeapon.c:58
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
override bool IsRepeatable()
Определения CleanWeapon.c:71
float m_Specialty
Определения RecipeBase.c:23
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
override void Init()
Определения CleanWeapon.c:3
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143
Определения RecipeBase.c:6
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.