64 PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast(
GetPlugin( PluginDeveloperSync ) );
69 ref Param1<bool> params =
new Param1<bool>( state );
72 player.RPCSingleParam(
ERPCs.DEV_LEVELS_UPDATE, params,
true );
81 developer_sync.EnableUpdate( state,
ERPCs.DEV_LEVELS_UPDATE, player );
99 PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast(
GetPlugin( PluginDeveloperSync ) );
104 if ( developer_sync.m_PlayerLevelsSynced.Count() > 0 )
107 for (
int i = 0; i < developer_sync.m_PlayerLevelsSynced.Count(); i++ )
109 string bar = MiscGameplayFunctions.ValueToBar(developer_sync.m_PlayerLevelsSynced.Get( i ).GetValue2());
110 AddValue( developer_sync.m_PlayerLevelsSynced.Get( i ).GetName(), developer_sync.m_PlayerLevelsSynced.Get( i ).GetValue().ToString() ,bar );
118 void AddValue(
string title,
string value,
string value2 )