5 PluginDeveloper m = PluginDeveloper.Cast(
GetPlugin(PluginDeveloper) );
9 m.SendServerLogToClient(p.param1);
18 ScriptConsole scripted_console = ScriptConsole.Cast( ui_menu );
30 ScriptConsole scriptConsole = ScriptConsole.Cast( ui_menu );
44 ScriptConsole scriptConsole = ScriptConsole.Cast( ui_menu );
59 SceneEditorMenu editor_menu = SceneEditorMenu.Cast( ui_menu );
60 editor_menu.SceneEditorCommand( params );
66 MissionGameplay
mission = MissionGameplay.Cast(
GetGame().GetMission() );
const CallID CALL_ID_SCR_CNSL_GETSELECTEDITEM
const CallID CALL_ID_SCR_CNSL_HISTORY_NEXT
const CallID CALL_ID_SCENE_EDITOR_COMMAND
const CallID CALL_ID_SEND_LOG
const CallID CALL_ID_SCR_CNSL_HISTORY_BACK
const CallID CALL_ID_SCR_CNSL_ADD_PRINT
const CallID CALL_ID_HIDE_INVENTORY
PluginBase GetPlugin(typename plugin_type)
proto native UIManager GetUIManager()
void ScriptConsoleHistoryBack()
override Param CallMethod(CallID call_id, Param params)
void MissionGameplayHideInventory()
void ScriptConsoleAddPrint(Param1< string > p)
void ScriptConsoleHistoryForward()
void SceneEditorCommand(Param params)
void SendLogAtClient(Param1< string > p)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
void Add(string message, bool isReload=false)
static string GetLastSelectedObject()
proto native UIScriptedMenu GetMenu()
Returns most-top open menu.
proto native CGame GetGame()