38 Object target_O = target.GetObject();
40 if (target_O.IsInherited(PileOfBricks))
58 PileOfBricks item_POWP = PileOfBricks.Cast( pickUpBricksData.
m_Target.GetObject() );
59 item_POWP.RemoveBricks(
YIELD);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
PickUpBricksActionData TIME_HANDS
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void CreateActionComponent()
void ActionContinuousBase()
ref ActionTarget m_Target
void SpawnNewCommonBrick(PickUpBricksActionData data, float quantity)
override void OnFinishProgressServer(ActionData action_data)
override ActionData CreateActionData()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
void ActionPickUpBricks()
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
ItemBase m_LastBricksPile
DayZPlayerConstants
defined in C++