14 RemoveProxyPhysics(
"stage_1" );
15 RemoveProxyPhysics(
"stage_2" );
16 RemoveProxyPhysics(
"stage_3" );
25 AddProxyPhysics(
"stage_1" );
26 AddProxyPhysics(
"stage_2" );
27 AddProxyPhysics(
"stage_3" );
31 AddProxyPhysics(
"stage_2" );
32 AddProxyPhysics(
"stage_3" );
36 AddProxyPhysics(
"stage_3" );
43 super.EEItemLocationChanged(oldLoc, newLoc);
51 int available_bricks = needed_brickds;
61 return available_bricks;
64 override bool SetQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false,
bool allow_client =
false,
bool clamp_to_stack_max =
true)
66 bool result = super.SetQuantity(value, destroy_config, destroy_forced, allow_client, clamp_to_stack_max);
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
override float GetQuantity()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override bool CanPutIntoHands(EntityAI parent)
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
int RemoveBricks(int needed_brickds)
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override bool CanPutInCargo(EntityAI parent)