Dayz 1.25
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Класс ActionData
+ Граф наследования:ActionData:

Закрытые члены

void ActionData ()
 

Закрытые данные

ref ActionBase m_Action
 
ItemBase m_MainItem
 
ActionBaseCB m_Callback
 
ref CABase m_ActionComponent
 
int m_State
 
ref ActionTarget m_Target
 
PlayerBase m_Player
 
int m_PossibleStanceMask
 
ref array< ref InventoryLocationm_ReservedInventoryLocations
 
int m_RefreshReservationTimer
 
int m_RefreshJunctureTimer
 
bool m_WasExecuted
 
bool m_WasActionStarted
 
bool m_ReciveEndInput
 

Подробное описание

Конструктор(ы)

◆ ActionData()

void ActionData ( )
inlineprivate
23 {
25 }
int m_State
Definition ActionBase.c:31
const int UA_NONE
Definition constants.c:432

Перекрестные ссылки m_State и UA_NONE.

Поля

◆ m_Action

◆ m_ActionComponent

ref CABase m_ActionComponent
private

Используется в ActionInteractBaseCB::CreateActionComponent(), ActionInteractLoopBaseCB::CreateActionComponent(), ActionSingleUseBaseCB::CreateActionComponent(), ActionActivateTrapCB::CreateActionComponent(), ActionArmExplosiveCB::CreateActionComponent(), ActionAttachExplosivesTriggerCB::CreateActionComponent(), ActionBreakLongWoodenStickCB::CreateActionComponent(), ActionBuildOvenCB::CreateActionComponent(), ActionBuildPartCB::CreateActionComponent(), ActionBuildStoneCircleCB::CreateActionComponent(), ActionBuryAshesCB::CreateActionComponent(), ActionBuryBodyCB::CreateActionComponent(), ActionConsumeCB::CreateActionComponent(), ActionCookOnStickCB::CreateActionComponent(), ActionCoverHeadSelfCB::CreateActionComponent(), ActionCoverHeadTargetCB::CreateActionComponent(), ActionCraftCB::CreateActionComponent(), ActionCraftArmbandCB::CreateActionComponent(), ActionCraftBoltsCB::CreateActionComponent(), ActionCraftBoltsFeatherCB::CreateActionComponent(), ActionCraftBoneKnifeCB::CreateActionComponent(), ActionCraftBoneKnifeEnvCB::CreateActionComponent(), ActionCraftImprovisedEyePatchCB::CreateActionComponent(), ActionCraftImprovisedFaceCoverCB::CreateActionComponent(), ActionCraftImprovisedFeetCoverCB::CreateActionComponent(), ActionCraftImprovisedHandsCoverCB::CreateActionComponent(), ActionCraftImprovisedHeadCoverCB::CreateActionComponent(), ActionCraftImprovisedLegsCoverCB::CreateActionComponent(), ActionCraftImprovisedTorsoCoverCB::CreateActionComponent(), ActionCraftRopeBeltCB::CreateActionComponent(), ActionCraftStoneKnifeEnvCB::CreateActionComponent(), ActionCreateGreenhouseGardenPlotCB::CreateActionComponent(), ActionDeCraftDrysackBagCB::CreateActionComponent(), ActionDeCraftRopeBeltCB::CreateActionComponent(), ActionDeCraftWitchHoodCoifCB::CreateActionComponent(), ActionDestroyCombinationLockCB::CreateActionComponent(), ActionDestroyPartCB::CreateActionComponent(), ActionDialCombinationLockCB::CreateActionComponent(), ActionDialCombinationLockOnTargetCB::CreateActionComponent(), ActionDigInStashCB::CreateActionComponent(), ActionDigOutStashCB::CreateActionComponent(), ActionDigWormsCB::CreateActionComponent(), ActionDisarmExplosiveCB::CreateActionComponent(), ActionDisarmExplosiveWithRemoteDetonatorCB::CreateActionComponent(), ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB::CreateActionComponent(), ActionDisarmMineCB::CreateActionComponent(), ActionDisinfectPlantCB::CreateActionComponent(), ActionDismantleGardenPlotCB::CreateActionComponent(), ActionDismantleOvenCB::CreateActionComponent(), ActionDismantlePartCB::CreateActionComponent(), ActionDismantleStoneCircleCB::CreateActionComponent(), ActionDrainLiquidCB::CreateActionComponent(), ActionDrinkCB::CreateActionComponent(), ActionDrinkPondContinuousCB::CreateActionComponent(), ActionDrinkWellContinuousCB::CreateActionComponent(), ActionEatBigCB::CreateActionComponent(), ActionEatCB::CreateActionComponent(), ActionEatSmallCB::CreateActionComponent(), ActionEatCanCB::CreateActionComponent(), ActionEatSmallCanCB::CreateActionComponent(), ActionEatFruitCB::CreateActionComponent(), ActionEatMeatCB::CreateActionComponent(), ActionEmptyBottleBaseCB::CreateActionComponent(), ActionExtinguishFireplaceByExtinguisherCB::CreateActionComponent(), ActionExtinguishFireplaceByLiquidCB::CreateActionComponent(), ActionFertilizeSlotCB::CreateActionComponent(), ActionFillBottleBaseCB::CreateActionComponent(), ActionFillGeneratorTankCB::CreateActionComponent(), ActionFillObjectCB::CreateActionComponent(), ActionFoldBaseBuildingObjectCB::CreateActionComponent(), ActionForceConsumeCB::CreateActionComponent(), ActionForceDrinkCB::CreateActionComponent(), ActionForceFeedCB::CreateActionComponent(), ActionForceFeedSmallCB::CreateActionComponent(), ActionForceFeedMeatCB::CreateActionComponent(), ActionIgniteFireplaceByAirCB::CreateActionComponent(), ActionLightItemOnFireCB::CreateActionComponent(), ActionLightItemOnFireWithBlowtorchCB::CreateActionComponent(), ActionLoadMagazineCB::CreateActionComponent(), ActionLoadMagazineQuickCB::CreateActionComponent(), ActionLockDoorsCB::CreateActionComponent(), ActionMineBushCB::CreateActionComponent(), ActionMineRockCB::CreateActionComponent(), ActionMountBarbedWireCB::CreateActionComponent(), ActionPackGiftCB::CreateActionComponent(), ActionPlaceOnGroundCB::CreateActionComponent(), ActionPourLiquidCB::CreateActionComponent(), ActionManipulateFlagCB::CreateActionComponent(), ActionRaiseMegaphoneCB::CreateActionComponent(), ActionRepairCarChassisCB::CreateActionComponent(), ActionRepairCarChassisWithBlowtorchCB::CreateActionComponent(), ActionRepairCarEngineCB::CreateActionComponent(), ActionRepairCarEngineWithBlowtorchCB::CreateActionComponent(), ActionRepairCarPartCB::CreateActionComponent(), ActionRepairCarPartWithBlowtorchCB::CreateActionComponent(), ActionRepairItemWithBlowtorchCB::CreateActionComponent(), ActionRepairPartCB::CreateActionComponent(), ActionRepairTentCB::CreateActionComponent(), ActionRepairTentPartCB::CreateActionComponent(), ActionRestrainSelfCB::CreateActionComponent(), ActionRestrainTargetCB::CreateActionComponent(), ActionSawPlanksCB::CreateActionComponent(), ActionShaveCB::CreateActionComponent(), ActionShaveTargetCB::CreateActionComponent(), ActionSkinningCB::CreateActionComponent(), ActionSortAmmoPileCB::CreateActionComponent(), ActionStripCarrierVestCB::CreateActionComponent(), ActionTransferLiquidCB::CreateActionComponent(), ActionTuneFrequencyCB::CreateActionComponent(), ActionTuneRadioStationCB::CreateActionComponent(), ActionTurnValveCB::CreateActionComponent(), ActionTurnValveUndergroundReservoirCB::CreateActionComponent(), ActionUncoverHeadSelfCB::CreateActionComponent(), ActionUncoverHeadTargetCB::CreateActionComponent(), ActionUnlockDoorsCB::CreateActionComponent(), ActionUnmountBarbedWireCB::CreateActionComponent(), ActionUnpackBoxCB::CreateActionComponent(), ActionUnpackGiftCB::CreateActionComponent(), ActionUnrestrainSelfCB::CreateActionComponent(), ActionUnrestrainTargetCB::CreateActionComponent(), ActionUnrestrainTargetHandsCB::CreateActionComponent(), ActionUpgradeTorchFromGasPumpCB::CreateActionComponent(), ActionUseRangefinderCB::CreateActionComponent(), ActionRaiseAndViewCB::CreateActionComponent(), ActionWashHandsItemContinuousCB::CreateActionComponent(), ActionWashHandsWaterCB::CreateActionComponent(), ActionWashHandsWellCB::CreateActionComponent(), ActionWaterGardenSlotCB::CreateActionComponent(), ActionWaterPlantCB::CreateActionComponent(), ActionWorldCraftCB::CreateActionComponent(), ActionWringClothesCB::CreateActionComponent(), ActionBandageSelfCB::CreateActionComponent(), ActionBandageTargetCB::CreateActionComponent(), ActionBurnSewSelfCB::CreateActionComponent(), ActionBurnSewTargetCB::CreateActionComponent(), ActionCheckPulseTargetCB::CreateActionComponent(), ActionCollectBloodSelfCB::CreateActionComponent(), ActionCollectBloodTargetCB::CreateActionComponent(), ActionCollectSampleSelfCB::CreateActionComponent(), ActionCollectSampleTargetCB::CreateActionComponent(), ActionCPRCB::CreateActionComponent(), ActionDefibrilateSelfCB::CreateActionComponent(), ActionDefibrilateTargetCB::CreateActionComponent(), ActionFeedVitaminBottleCB::CreateActionComponent(), ActionGiveBloodTargetCB::CreateActionComponent(), ActionGiveSalineSelfCB::CreateActionComponent(), ActionGiveSalineTargetCB::CreateActionComponent(), ActionMeasureTemperatureSelfCB::CreateActionComponent(), ActionMeasureTemperatureTargetCB::CreateActionComponent(), ActionSewSelfCB::CreateActionComponent(), ActionSewTargetCB::CreateActionComponent(), ActionSplintSelfCB::CreateActionComponent(), ActionSplintTargetCB::CreateActionComponent(), ActionTestBloodSelfCB::CreateActionComponent(), ActionTestBloodTargetCB::CreateActionComponent(), ActionFillBrakesCB::CreateActionComponent(), ActionFillCoolantCB::CreateActionComponent(), ActionFillFuelCB::CreateActionComponent(), ActionFillOilCB::CreateActionComponent(), ActionStartCarCB::CreateActionComponent(), ActionPackTentCB::CreateActionComponent(), ActionPickBerryCB::CreateActionComponent(), ActionRepackTentCB::CreateActionComponent(), ActionSetAlarmClockCB::CreateActionComponent(), ActionSetKitchenTimerCB::CreateActionComponent(), ActionWashHandsWaterOneCB::CreateActionComponent(), ActionWashHandsWellOneCB::CreateActionComponent(), ActionConsumeSingleCB::CreateActionComponent(), ActionDisinfectPlantBitCB::CreateActionComponent(), ActionForceABiteCB::CreateActionComponent(), ActionForceConsumeSingleCB::CreateActionComponent(), ActionReadPaperCB::CreateActionComponent(), ActionResetKitchenTimerClockCB::CreateActionComponent(), ActionTakeABiteCB::CreateActionComponent(), ActionTurnOffAlarmClockCB::CreateActionComponent(), ActionTurnOffTransmitterCB::CreateActionComponent(), ActionTurnOnAlarmClockCB::CreateActionComponent(), ActionTurnOnTransmitterCB::CreateActionComponent(), ActionWritePaperCB::CreateActionComponent(), ActionDisinfectSelfCB::CreateActionComponent(), ActionDisinfectTargetCB::CreateActionComponent(), ActionBaseCB::CreateActionComponent(), ActionBaseCB::GetActionComponentProgress(), ActionContinuousBaseCB::InitActionComponent(), ActionInteractBaseCB::InitActionComponent(), ActionSingleUseBaseCB::InitActionComponent(), ActionUnfoldMapCB::OnFinish(), ActionBaseCB::OnFinish(), ActionBaseCB::ProgressActionComponent() и ActionContinuousBaseCB::UserEndsAction().

◆ m_Callback

ActionBaseCB m_Callback
private

◆ m_MainItem

◆ m_Player

◆ m_PossibleStanceMask

int m_PossibleStanceMask
private

Используется в ActionBaseCB::GetPossileStanceMask().

◆ m_ReciveEndInput

bool m_ReciveEndInput
private

◆ m_RefreshJunctureTimer

int m_RefreshJunctureTimer
private

◆ m_RefreshReservationTimer

int m_RefreshReservationTimer
private

◆ m_ReservedInventoryLocations

ref array<ref InventoryLocation> m_ReservedInventoryLocations
private

◆ m_State

◆ m_Target

◆ m_WasActionStarted

bool m_WasActionStarted
private

◆ m_WasExecuted

bool m_WasExecuted
private

Объявления и описания членов класса находятся в файле: