55 {
56 PickUpBricksActionData pickUpBricksData = PickUpBricksActionData.Cast(action_data);
57
58 PileOfBricks item_POWP = PileOfBricks.Cast( pickUpBricksData.
m_Target.GetObject() );
59 item_POWP.RemoveBricks(
YIELD);
60
62 {
64 }
66 {
69
70 if (remnant > 0)
72 }
73 else
74 {
76 }
77 }
ref ActionTarget m_Target
void SpawnNewCommonBrick(PickUpBricksActionData data, float quantity)
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
ItemBase m_LastBricksPile