17 Object targetObject = target.GetObject();
18 if ( !player || !targetObject || targetObject == player || !targetObject.IsMan() || !player.IsFacingTarget(targetObject) || (
m_MustBeAlive && targetObject.IsDamageDestroyed() ) )
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
float m_MaximalActionDistanceSq
void CCTMan(float maximal_target_distance=UAMaxDistances.DEFAULT, bool must_be_alive=true)
override bool Can(PlayerBase player, ActionTarget target)
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.