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CCTMan.c
См. документацию.
1
class
CCTMan
:
CCTBase
2
{
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protected
float
m_MaximalActionDistanceSq
;
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protected
bool
m_MustBeAlive
;
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void
CCTMan
(
float
maximal_target_distance =
UAMaxDistances
.
DEFAULT
,
bool
must_be_alive =
true
)
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{
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m_MaximalActionDistanceSq
= maximal_target_distance * maximal_target_distance;
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m_MustBeAlive
= must_be_alive;
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}
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override
bool
Can
(
PlayerBase
player,
ActionTarget
target )
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{
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if
( !target )
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return
false
;
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Object
targetObject = target.GetObject();
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if
( !player || !targetObject || targetObject == player || !targetObject.IsMan() || !player.IsFacingTarget(targetObject) || (
m_MustBeAlive
&& targetObject.IsDamageDestroyed() ) )
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return
false
;
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return
(
vector
.
DistanceSq
(targetObject.GetPosition(), player.GetPosition()) <=
m_MaximalActionDistanceSq
);
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}
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};
ActionTarget
class ActionTargets ActionTarget
CCTBase
Определения
CCTBase.c:2
CCTMan::m_MustBeAlive
bool m_MustBeAlive
Определения
CCTMan.c:4
CCTMan::m_MaximalActionDistanceSq
float m_MaximalActionDistanceSq
Определения
CCTMan.c:3
CCTMan::CCTMan
void CCTMan(float maximal_target_distance=UAMaxDistances.DEFAULT, bool must_be_alive=true)
Определения
CCTMan.c:6
CCTMan::Can
override bool Can(PlayerBase player, ActionTarget target)
Определения
CCTMan.c:12
Object
Определения
ObjectTyped.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
UAMaxDistances::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:112
UAMaxDistances
Определения
ActionConstants.c:110
vector::DistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
vector
Определения
EnConvert.c:106
Ishodniki
scripts
4_World
Classes
UserActionsComponent
TargetConditionsComponents
CCTMan.c
Создано системой
1.13.2