DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

См. определение в файле ActionStartEngineBoat.c строка 26

27 {
28 HumanCommandVehicle vehCommand = player.GetCommand_Vehicle();
29 if (!vehCommand)
30 return false;
31
32 auto vehicle = BoatScript.Cast(vehCommand.GetTransport());
33 if (!vehicle || vehicle.EngineIsOn())
34 return false;
35
36 return vehicle.CrewDriver() == player;
37 }
Определения BoatScript.c:42
proto native Transport GetTransport()
Определения human.c:690

Перекрестные ссылки ActionTarget() и HumanCommandVehicle::GetTransport().