DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnFinishProgress()

override void OnFinishProgress ( ActionData action_data)

См. определение в файле ActionStartEngineBoat.c строка 44

45 {
46 HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
47 if (vehCommand)
48 {
49 Transport trans = vehCommand.GetTransport();
50 if (trans)
51 {
52 Boat boat = Boat.Cast(trans);
53 if (boat)
54 boat.EngineStart();
55 }
56 }
57 }
proto native Transport GetTransport()
Определения human.c:690
Base native class for all motorized wheeled vehicles.
Определения Boat.c:28

Перекрестные ссылки ActionData и HumanCommandVehicle::GetTransport().