int Execute(ActionData action_data)
void SetACData(Param units)
bool IsContinuousAction()
int Interrupt(ActionData action_data)
void Setup(ActionData action_data)
float GetProgressWidgetMultiplier()
void Init(ActionData action_data)
ref Param2< float, float > m_ProgressParam
int Cancel(ActionData action_data)
proto int GetTime()
returns mission time in milliseconds
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
proto native CGame GetGame()
class Test Setup
Stage definition used in conjunction with Step attribute.
proto native void Cancel()
cancels action