DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsVitalGlowPlug()

override bool OnDebugSpawn::IsVitalGlowPlug ( )
protected

См. определение в файле CivilianSedan.c строка 782

783{
787
788 void CivilianSedan()
789 {
790 //m_dmgContactCoef = 0.065;
791
792 m_EngineStartOK = "CivilianSedan_engine_start_SoundSet";
793 m_EngineStartBattery = "CivilianSedan_engine_failed_start_battery_SoundSet";
794 m_EngineStartPlug = "CivilianSedan_engine_failed_start_sparkplugs_SoundSet";
795 m_EngineStartFuel = "CivilianSedan_engine_failed_start_fuel_SoundSet";
796 m_EngineStop = "CivilianSedan_engine_stop_SoundSet";
797 m_EngineStopFuel = "CivilianSedan_engine_stop_fuel_SoundSet";
798
799 m_CarDoorOpenSound = "offroad_door_open_SoundSet";
800 m_CarDoorCloseSound = "offroad_door_close_SoundSet";
801
802 m_CarHornShortSoundName = "CivilianSedan_Horn_Short_SoundSet";
803 m_CarHornLongSoundName = "CivilianSedan_Horn_SoundSet";
804
805 SetEnginePos("0 0.7 1.6");
806 }
807
808 override void EEInit()
809 {
810 super.EEInit();
811
812 if (GetGame().IsServer() || !GetGame().IsMultiplayer())
813 {
815 m_UTSSettings.m_ManualUpdate = true;
817 m_UTSSettings.m_TemperatureCap = 0;
818 m_UTSSettings.m_RangeFull = 0.5;
819 m_UTSSettings.m_RangeMax = 2;
820
823 }
824 }
825
826 override void OnEngineStart()
827 {
828 super.OnEngineStart();
829
830 if (GetGame().IsServer() || !GetGame().IsMultiplayer())
831 {
832 m_UTSource.SetDefferedActive(true, 20.0);
833 }
834 }
835
836 override void OnEngineStop()
837 {
838 super.OnEngineStop();
839
840 if (GetGame().IsServer() || !GetGame().IsMultiplayer())
841 {
842 m_UTSource.SetDefferedActive(false, 10.0);
843 }
844 }
845
846 override void EOnPostSimulate(IEntity other, float timeSlice)
847 {
848 if (GetGame().IsServer() || !GetGame().IsMultiplayer())
849 {
850 if (m_UTSource.IsActive())
851 {
853 }
854 }
855 }
856
857 override int GetAnimInstance()
858 {
859 return VehicleAnimInstances.SEDAN;
860 }
861
862 override float GetTransportCameraDistance()
863 {
864 return 4.5;
865 }
866
867 override int GetSeatAnimationType(int posIdx)
868 {
869 switch (posIdx)
870 {
871 case 0:
872 return DayZPlayerConstants.VEHICLESEAT_DRIVER;
873 case 1:
874 return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
875 case 2:
876 return DayZPlayerConstants.VEHICLESEAT_PASSENGER_L;
877 case 3:
878 return DayZPlayerConstants.VEHICLESEAT_PASSENGER_R;
879 }
880
881 return 0;
882 }
883
884 // Override for car-specific light type
886 {
887 return CarLightBase.Cast( ScriptedLightBase.CreateLight(CivilianSedanFrontLight) );
888 }
889
890 // Override for car-specific light type
892 {
893 return CarRearLightBase.Cast( ScriptedLightBase.CreateLight(CivilianSedanRearLight) );
894 }
895
896 override bool CanReleaseAttachment( EntityAI attachment )
897 {
898 if( !super.CanReleaseAttachment( attachment ) )
899 return false;
900
901 string attType = attachment.GetType();
902
903 if ( EngineIsOn() || GetCarDoorsState("CivSedanHood") == CarDoorState.DOORS_CLOSED )
904 {
905 if ( attType == "CarRadiator" || attType == "CarBattery" || attType == "SparkPlug")
906 return false;
907 }
908
909 return true;
910 }
911
912 override protected bool CanManipulateSpareWheel(string slotSelectionName)
913 {
914 return GetCarDoorsState("CivSedanTrunk") != CarDoorState.DOORS_CLOSED;
915 }
916
917 override bool CanDisplayAttachmentCategory(string category_name)
918 {
919 //super
920 if (!super.CanDisplayAttachmentCategory(category_name))
921 return false;
922 //
923
924 category_name.ToLower();
925 if (category_name.Contains("engine"))
926 {
927 if (GetCarDoorsState("CivSedanHood") == CarDoorState.DOORS_CLOSED)
928 return false;
929 }
930
931 return true;
932 }
933
934 override bool CanDisplayCargo()
935 {
936 if ( !super.CanDisplayCargo() )
937 return false;
938
939 if ( GetCarDoorsState("CivSedanTrunk") == CarDoorState.DOORS_CLOSED )
940 return false;
941
942 return true;
943 }
944
945 override int GetCarDoorsState( string slotType )
946 {
947 CarDoor carDoor;
948
949 Class.CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
950 if (!carDoor)
951 {
952 return CarDoorState.DOORS_MISSING;
953 }
954
955 switch (slotType)
956 {
957 case "CivSedanDriverDoors":
958 return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
959 break;
960
961 case "CivSedanCoDriverDoors":
962 return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
963 break;
964
965 case "CivSedanCargo1Doors":
966 return TranslateAnimationPhaseToCarDoorState("DoorsCargo1");
967 break;
968
969 case "CivSedanCargo2Doors":
970 return TranslateAnimationPhaseToCarDoorState("DoorsCargo2");
971 break;
972
973 case "CivSedanTrunk":
974 return TranslateAnimationPhaseToCarDoorState("DoorsTrunk");
975 break;
976
977 case "CivSedanHood":
978 return TranslateAnimationPhaseToCarDoorState("DoorsHood");
979 break;
980 }
981
982 return CarDoorState.DOORS_MISSING;
983 }
984
985
986 override bool CrewCanGetThrough( int posIdx )
987 {
988 switch( posIdx )
989 {
990 case 0:
991 if ( GetCarDoorsState("CivSedanDriverDoors") == CarDoorState.DOORS_CLOSED )
992 return false;
993
994 return true;
995 break;
996
997 case 1:
998 if ( GetCarDoorsState("CivSedanCoDriverDoors") == CarDoorState.DOORS_CLOSED )
999 return false;
1000
1001 return true;
1002 break;
1003
1004 case 2:
1005 if ( GetCarDoorsState("CivSedanCargo1Doors") == CarDoorState.DOORS_CLOSED )
1006 return false;
1007
1008 return true;
1009 break;
1010
1011 case 3:
1012 if ( GetCarDoorsState("CivSedanCargo2Doors") == CarDoorState.DOORS_CLOSED )
1013 return false;
1014
1015 return true;
1016 break;
1017 }
1018
1019 return false;
1020 }
1021
1022 override string GetDoorSelectionNameFromSeatPos(int posIdx)
1023 {
1024 switch( posIdx )
1025 {
1026 case 0:
1027 return "doors_driver";
1028 break;
1029 case 1:
1030 return "doors_codriver";
1031 break;
1032 case 2:
1033 return "doors_cargo1";
1034 break;
1035 case 3:
1036 return "doors_cargo2";
1037 break;
1038 }
1039
1040 return super.GetDoorSelectionNameFromSeatPos(posIdx);
1041 }
1042
1043 override string GetDoorInvSlotNameFromSeatPos(int posIdx)
1044 {
1045 switch( posIdx )
1046 {
1047 case 0:
1048 return "CivSedanDriverDoors";
1049 break;
1050 case 1:
1051 return "CivSedanCoDriverDoors";
1052 break;
1053 case 2:
1054 return "CivSedanCargo1Doors";
1055 break;
1056 case 3:
1057 return "CivSedanCargo2Doors";
1058 break;
1059 }
1060
1061 return super.GetDoorInvSlotNameFromSeatPos(posIdx);
1062 }
1063
1064 // 0 full ambient and engine sound
1065 // 1 zero ambient and engine sound
1066 override float OnSound(CarSoundCtrl ctrl, float oldValue)
1067 {
1068 switch (ctrl)
1069 {
1070 case CarSoundCtrl.DOORS:
1071 float newValue = 0;
1072 if (GetCarDoorsState("CivSedanDriverDoors") == CarDoorState.DOORS_CLOSED)
1073 {
1074 newValue += 0.25;
1075 }
1076
1077 if (GetCarDoorsState("CivSedanCoDriverDoors") == CarDoorState.DOORS_CLOSED)
1078 {
1079 newValue += 0.25;
1080 }
1081
1082 if (GetCarDoorsState("CivSedanCargo1Doors") == CarDoorState.DOORS_CLOSED)
1083 {
1084 newValue += 0.25;
1085 }
1086
1087 if (GetCarDoorsState("CivSedanCargo2Doors") == CarDoorState.DOORS_CLOSED)
1088 {
1089 newValue += 0.25;
1090 }
1091
1092 if (GetHealthLevel("WindowFront") == GameConstants.STATE_RUINED)
1093 {
1094 newValue -= 0.6;
1095 }
1096
1097 if (GetHealthLevel("WindowBack") == GameConstants.STATE_RUINED)
1098 {
1099 newValue -= 0.6;
1100 }
1101
1102 return Math.Clamp(newValue, 0, 1);
1103 break;
1104 }
1105
1106 return super.OnSound(ctrl, oldValue);
1107 }
1108
1109 override string GetAnimSourceFromSelection(string selection)
1110 {
1111 switch (selection)
1112 {
1113 case "doors_driver":
1114 return "DoorsDriver";
1115 case "doors_codriver":
1116 return "DoorsCoDriver";
1117 case "doors_cargo1":
1118 return "DoorsCargo1";
1119 case "doors_cargo2":
1120 return "DoorsCargo2";
1121 case "doors_hood":
1122 return "DoorsHood";
1123 case "doors_trunk":
1124 return "DoorsTrunk";
1125 }
1126
1127 return "";
1128 }
1129
1130 override bool IsVitalTruckBattery()
1131 {
1132 return false;
1133 }
1134
1135 override bool IsVitalGlowPlug()
1136 {
1137 return false;
1138 }
1139
1140 override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
1141 {
1142 switch (currentSeat)
1143 {
1144 case 0:
1145 return nextSeat == 1;
1146
1147 case 1:
1148 return nextSeat == 0;
1149
1150 case 2:
1151 return nextSeat == 3;
1152
1153 case 3:
1154 return nextSeat == 2;
1155 }
1156
1157 return false;
1158 }
1159
1160 override bool CanReachDoorsFromSeat( string pDoorsSelection, int pCurrentSeat )
1161 {
1162 switch (pCurrentSeat)
1163 {
1164 case 0:
1165 return pDoorsSelection == "DoorsDriver";
1166
1167 case 1:
1168 return pDoorsSelection == "DoorsCoDriver";
1169
1170 case 2:
1171 return pDoorsSelection == "DoorsCargo1";
1172
1173 case 3:
1174 return pDoorsSelection == "DoorsCargo2";
1175 }
1176
1177 return false;
1178 }
1179
1180 override void OnDebugSpawn()
1181 {
1182 SpawnUniversalParts();
1183 SpawnAdditionalItems();
1184 FillUpCarFluids();
1185
1186 GetInventory().CreateInInventory("CivSedanWheel");
1187 GetInventory().CreateInInventory("CivSedanWheel");
1188 GetInventory().CreateInInventory("CivSedanWheel");
1189 GetInventory().CreateInInventory("CivSedanWheel");
1190
1191 GetInventory().CreateInInventory("CivSedanDoors_Driver");
1192 GetInventory().CreateInInventory("CivSedanDoors_CoDriver");
1193 GetInventory().CreateInInventory("CivSedanDoors_BackLeft");
1194 GetInventory().CreateInInventory("CivSedanDoors_BackRight");
1195 GetInventory().CreateInInventory("CivSedanHood");
1196 GetInventory().CreateInInventory("CivSedanTrunk");
1197
1198 //-----IN CAR CARGO
1199 GetInventory().CreateInInventory("CivSedanWheel");
1200 GetInventory().CreateInInventory("CivSedanWheel");
1201 }
1202
1203 override float GetPushForceCoefficientMultiplier()
1204 {
1205 return 1.5;
1206 }
1207}
1208
1209class CivilianSedan_Wine extends CivilianSedan
1210{
1211 override void OnDebugSpawn()
1212 {
1213 SpawnUniversalParts();
1214 SpawnAdditionalItems();
1215 FillUpCarFluids();
1216
1217 GetInventory().CreateInInventory("CivSedanWheel");
1218 GetInventory().CreateInInventory("CivSedanWheel");
1219 GetInventory().CreateInInventory("CivSedanWheel");
1220 GetInventory().CreateInInventory("CivSedanWheel");
1221
1222 GetInventory().CreateInInventory("CivSedanDoors_Driver_Wine");
1223 GetInventory().CreateInInventory("CivSedanDoors_CoDriver_Wine");
1224 GetInventory().CreateInInventory("CivSedanDoors_BackLeft_Wine");
1225 GetInventory().CreateInInventory("CivSedanDoors_BackRight_Wine");
1226 GetInventory().CreateInInventory("CivSedanHood_Wine");
1227 GetInventory().CreateInInventory("CivSedanTrunk_Wine");
1228
1229 //-----IN CAR CARGO
1230 GetInventory().CreateInInventory("CivSedanWheel");
1231 GetInventory().CreateInInventory("CivSedanWheel");
1232 }
1233}
1234
1235class CivilianSedan_Black extends CivilianSedan
1236{
1237 override void OnDebugSpawn()
1238 {
1239 SpawnUniversalParts();
1240 SpawnAdditionalItems();
1241 FillUpCarFluids();
1242
1243 GetInventory().CreateInInventory("CivSedanWheel");
1244 GetInventory().CreateInInventory("CivSedanWheel");
1245 GetInventory().CreateInInventory("CivSedanWheel");
1246 GetInventory().CreateInInventory("CivSedanWheel");
1247
1248 GetInventory().CreateInInventory("CivSedanDoors_Driver_Black");
1249 GetInventory().CreateInInventory("CivSedanDoors_CoDriver_Black");
1250 GetInventory().CreateInInventory("CivSedanDoors_BackLeft_Black");
1251 GetInventory().CreateInInventory("CivSedanDoors_BackRight_Black");
1252 GetInventory().CreateInInventory("CivSedanHood_Black");
1253 GetInventory().CreateInInventory("CivSedanTrunk_Black");
1254
1255 //-----IN CAR CARGO
1256 GetInventory().CreateInInventory("CivSedanWheel");
1257 GetInventory().CreateInInventory("CivSedanWheel");
1258 }
1259}
CarSoundCtrl
Car's sound controller list. (native, do not change or extend)
Определения Car.c:4
CarDoorState
Определения CarScript.c:2
override float GetPushForceCoefficientMultiplier()
Определения CivilianSedan.c:850
class CivilianSedan extends CarScript OnDebugSpawn()
Определения CivilianSedan.c:430
override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
Определения CivilianSedan.c:787
override string GetAnimSourceFromSelection(string selection)
Определения CivilianSedan.c:756
override int GetSeatAnimationType(int posIdx)
Определения CivilianSedan.c:514
override float OnSound(CarSoundCtrl ctrl, float oldValue)
Определения CivilianSedan.c:713
override string GetDoorInvSlotNameFromSeatPos(int posIdx)
Определения CivilianSedan.c:690
override void EOnPostSimulate(IEntity other, float timeSlice)
Определения CivilianSedan.c:493
override void OnEngineStop()
Определения CivilianSedan.c:483
void CivilianSedan()
Определения CivilianSedan.c:435
ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine
Определения CivilianSedan.c:433
override float GetTransportCameraDistance()
Определения CivilianSedan.c:509
override void EEInit()
Определения CivilianSedan.c:455
override bool CanReleaseAttachment(EntityAI attachment)
Определения CivilianSedan.c:543
override bool CanDisplayCargo()
Определения CivilianSedan.c:581
override void OnEngineStart()
Определения CivilianSedan.c:473
override CarLightBase CreateFrontLight()
Определения CivilianSedan.c:532
override int GetAnimInstance()
Определения CivilianSedan.c:504
override bool CrewCanGetThrough(int posIdx)
Определения CivilianSedan.c:633
override bool CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)
Определения CivilianSedan.c:807
bool CanManipulateSpareWheel(string slotSelectionName)
Определения CivilianSedan.c:559
override bool IsVitalGlowPlug()
Определения CivilianSedan.c:782
override CarRearLightBase CreateRearLight()
Определения CivilianSedan.c:538
override bool IsVitalTruckBattery()
Определения CivilianSedan.c:777
override string GetDoorSelectionNameFromSeatPos(int posIdx)
Определения CivilianSedan.c:669
override int GetCarDoorsState(string slotType)
Определения CivilianSedan.c:592
override bool CanDisplayAttachmentCategory(string category_name)
Определения CivilianSedan.c:564
ref UniversalTemperatureSourceSettings m_UTSSettings
Определения FireplaceBase.c:220
ref UniversalTemperatureSource m_UTSource
Определения FireplaceBase.c:219
UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine()
VehicleAnimInstances
Определения VehicleAnimInstances.c:2
Определения CarRearLightBase.c:2
override void OnDebugSpawn()
Определения CivilianSedan.c:456
Определения CivilianSedan.c:455
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения EnEntity.c:165
Определения EnMath.c:7
original Timer deletes m_params which is unwanted
Определения UniversalTemperatureSource.c:38
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/constants.c:808
const int STATE_RUINED
Определения 3_Game/constants.c:848
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
proto int ToLower()
Changes string to lowercase. Returns length.