Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
| value | float Value |
| min | float Minimum value |
| max | float Maximum value |
float - Clamped value Используется в Chat::Add(), ShockHandler::AddEffectBobbing(), ComponentEnergyManager::AddEnergy(), SoftSkillsManager::AddExponentialPrecise(), SoftSkillsManager::AddExponentialRough(), IEntity::AddHealthLevel(), SoftSkillsManager::AddLinearPrecise(), SoftSkillsManager::AddLinearRough(), BaseBuildingBase::AddRefresherTime01(), Rebuilding::AddSupportFulfillmentFromSourcePart(), Rebuilding::AddSupportRequirementFromSourcePart(), AddWetnessToFireplace(), AddWetnessToItem(), AdjustCameraParameters(), ItemBase::AdjustDetectionRange(), ActionRepairVehiclePartBase::AdjustVehicleHealthServer(), Bottle_Base::AffectLiquidContainerOnFill(), FilteringBottle::AffectLiquidContainerOnFill(), Bottle_Base::AffectLiquidContainerOnTransfer(), FilteringBottle::AffectLiquidContainerOnTransfer(), Hologram::AlignProjectionOnTerrain(), BaseBuildingBase::AnimateFlagEx(), ScriptedSandstormController::ApplyBuildingCheckModifier(), RecoilBase::ApplyCamOffset(), RecoilBase::ApplyHandsOffset(), RecoilBase::ApplyMouseOffset(), ScriptedSandstormController::ApplySurfaceDistanceModifier(), ScriptedSandstormController::ApplyUndergroundModifier(), ScriptedSandstormController::ApplyVehicleModifier(), ActionWashHeadWettingClothesBase::ApplyWetnessToClothes(), Weapon::ApproximateWeaponLiftTransform(), InfluenzaAgent::AutoinfectCheck(), ShockHandler::BaseEffectIntensityCalc(), HitDirectionEffectBase::CalculateArrowPosition(), CalculateBreadCrumbs(), GameplayEffectWidgets_base::CalculateBreathEffect(), PluginBase::CalculateHealth(), DayZPlayerImplementAiming::CalculateSwayMultiplier(), ChernarusPlusData::CalculateVolFog(), EnochData::CalculateVolFog(), NasdaraData::CalculateWind(), RecipeBase::CanDo(), Managed::CheckBlood(), ManBase::CheckLiftWeapon(), DayZPlayerImplementHeading::ClampAngle(), Barrel_ColorBase::ColourClothes(), PPERequester_GameplayBase::ComputeSafeExposure(), WorldData::ComputeSnowflakeScale(), DustEffectManager::ComputeWindBiasedValue(), Cooling(), ActionWetClothingInHandsBaseCB::CreateActionComponent(), CurveExp(), Car::DamageCrew(), DamageCrew(), DecreaseCookedItemQuantity(), UIScriptedMenu::DeleteKeyframe(), StaminaHandler::DepleteStaminaEx(), WrittenNoteData::DepleteWritingImplement(), InjurySoundHandlerBase::DetermineInjuryZone(), Hud::DisplayNotifier(), Hud::DisplayTendencyNormal(), RecipeBase::Do(), UniversalTemperatureSourceLambdaBaseImpl::DryItemsInVicinity(), EntityAIType::EntityAIType(), EOnPostSimulate(), PPERequester_GameplayBase::FadeInEffect(), PPERequester_GameplayBase::FadeOutEffect(), ItemBase::Fertilize(), CAContinuousFertilizeGardenSlot::FertilizeSlot(), PPEffects::FlashbangEffect(), ManBase::FreezeCheck(), ConstructionActionData::GetActualAttachmentToDetach(), GetAirResistanceForSmokeParticles(), Weapon::GetApproximateMovementOffset(), Weapon_Base::GetApproximateMovementOffset(), CatchingContextFishingRodAction::GetBaitLossChanceModifierClamped(), HeatComfortAnimHandler::GetEventTime(), ItemBase::GetFuel(), ManBase::GetHealthRegenSpeed(), CatchingContextFishingRodAction::GetHookLossChanceModifierClamped(), ManBase::GetImmunity(), Rebuilding::GetPartLocalSyncBitMaskValue(), CAContinuousQuantityEdible::GetProgress(), Hologram::GetProjectionEntityPosition(), PPERequester_SandstormEffect::GetSandstormBlend(), SoundHandlerBase::GetStaminaState(), WorldData::GetSunEffectOnTemperature(), GetTemperatureColor(), UIScriptedMenu::GetTotalTime(), UIScriptedMenu::GetTutorialLineScale(), GetZone(), PlayerAgentPool::GrowAgents(), HandleCoughing(), HandleFallDamage(), Entity::HandleFreezingProgression(), Motorbike_02_ColorBase::HandleHeatComfortOverrides(), Entity::HandleItemOverheating(), Rebuilding::HandleSyncDataBuild(), Rebuilding::HandleSyncDataDestroy(), Rebuilding::HandleSyncDataDismantle(), DayZPlayer::HandleWeapons(), GameplayEffectWidgets_base::HandleWidgetRoot(), Heating(), PPEffects::HitEffect(), HitDirectionEffectBase::Init(), CatchingContextFishingRodAction::InitCatchingItemData(), ConstructionPartTypeData::InitPartDecayData(), Weapon::LiftWeaponCheckEx(), ScriptedWidgetEventHandler::LoadEntries(), DayZCreature::ModCommandHandlerBefore(), RightArea::MoveUpDownIcons(), ItemBase::OnAction(), BaseBuildingBase::OnCEIterate(), ActionWetClothingFromContainer::OnEndServer(), OnEndServer(), ActionRefuelTorch::OnExecuteServer(), Grenade_Base::OnExplosionEffects(), ActionRepairCarPart::OnFinishProgressServer(), ActionRepairMotorbikePart::OnFinishProgressServer(), ActionWetClothingFromContainer::OnFinishProgressServer(), OnFinishProgressServer(), Car::OnInput(), OnInput(), CivilianSedan::OnSound(), Hatchback_02::OnSound(), Offroad_02::OnSound(), OffroadHatchback::OnSound(), Sedan_02::OnSound(), Truck_01_Base::OnSound(), BleedingSourcesManagerBase::OnTick(), CommonColdMdfr::OnTick(), HeatComfortMdfr::OnTick(), InfluenzaMdfr::OnTick(), ModifierBase::OnTick(), OnTick(), ShockDamageMdfr::OnTick(), DayZPlayerCamera3rdPersonErc::OnUpdate(), DayZPlayerCamera3rdPersonVehicleMotorbike::OnUpdate(), OnUpdate(), OnUpdate(), TimerBase::OnUpdate(), SquintSymptom::OnUpdateClient(), SymptomBase::OnUpdateClient(), BoatScript::OnVehicleJumpOutServer(), Car::OnVehicleJumpOutServer(), GameplayEffectWidgets_base::OnVoiceEvent(), FlashbangEffect::PlaySound(), DayZPlayerImplementAiming::ProcessAimFilters(), BunkerBroadcastHandler::ProcessBatch(), RainProcurementHandler::ProcessBatch(), ProcessConstructionDecay(), PPERequester_GameplayBase::ProcessFadeIn(), PPERequester_GameplayBase::ProcessFading(), BleedingSourcesManagerBase::ProcessHit(), ProcessNoiseComponents(), MissionBase::RandomArtillery(), ScriptedWidgetEventHandler::RandomizePageIndex(), PlayerAgentPool::ReduceAgent(), ReduceContents(), PPERequesterBase::RelativizeValue(), Rebuilding::RemoveSupportFulfillmentFromSourcePart(), Rebuilding::RemoveSupportRequirementFromSourcePart(), PPERequester_GameplayBase::ReSampleChannels(), SanitizeString(), PluginBase::SelectedObjectSetDamage(), Managed::SendInitValues(), HudDebugWinHorticulture::SendRPCSpeed(), ManBase::SetBloodyHandsPenaltyChancePerAgent(), CatchingResultBasic::SetCatchChance(), SetCleanness(), UniversalTemperatureSourceLambdaFireplace::SetCurrentTemperature(), PPEffects::SetDeathDarkening(), PPERequester_GameplayBase::SetEffectProgress(), ItemBase::SetFertilizerQuantity(), PPERequester_GameplayBase::SetFlashbangIntensity(), PPERequester_GameplayBase::SetInitialLenseOffset(), Entity::SetItemOverheatProgress(), CAContinuousRepeatFishing::SetNewSignalData(), CatchingResultBasic::SetQuality(), SetQuantity(), SetQuantityNormalized(), DimmingConfig::SetRandomBrightenSpeedLimits(), DimmingConfig::SetRandomBrigthnessLimits(), DimmingConfig::SetRandomDimSpeedLimits(), DimmingConfig::SetRandomDurationLimits(), DimmingConfig::SetRandomPauseDurationLimits(), BaseBuildingBase::SetRefreshTimer01(), PluginBase::SetStamina(), StaminaHandler::SetStamina(), PPERequester_SandstormEffect::SetTargetIntensity(), Entity::SetTemperatureDirect(), Entity::SetTemperatureEx(), PlayerAgentPool::SetTemporaryResistance(), ThermalBiasHandler::SetTemporaryResistance(), GameplayEffectsMetaDataEyeVeins::SetVeinsAmount(), GameplayEffectsMetaDataEyeVeins::SetVeinsColor(), ItemBase::SetWaterQuantity(), SetWet(), ShockDealtEffect::ShockDealtEffect(), Hud::ShowPlayerTag(), ManBase::SimplifyShock(), SnapOnObject(), Transfer(), TruncateVec(), DamageDealtEffect::Update(), FlashbangEffect::Update(), GameplayEffectsMetaDataEyeVeins::Update(), GameplayEffectsMetaDataSquinting::Update(), HitDirectionEffectBase::Update(), NotificationUI::Update(), PPEMatClassParameterCommandData::Update(), RecoilBase::Update(), ShockDealtEffect::Update(), CatchingContextTrapsBase::UpdateBaseProbability(), UpdateCookingState(), IngameHudHeatBuffer::UpdateEffect(), LeftArea::UpdateSelectionIcons(), UpdateSize(), BoatHud::UpdateSpeedPointer(), UpdateTemperature(), BleedingIndicatorDropData::UpdateTransform() и ValueToBar().