Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
value | float Value |
min | float Minimum value |
max | float Maximum value |
float
- Clamped value Используется в Chat::Add(), ComponentEnergyManager::AddEnergy(), SoftSkillsManager::AddExponentialPrecise(), SoftSkillsManager::AddExponentialRough(), IEntity::AddHealthLevel(), SoftSkillsManager::AddLinearPrecise(), SoftSkillsManager::AddLinearRough(), BaseBuildingBase::AddRefresherTime01(), AddWetnessToFireplace(), AddWetnessToItem(), AdjustCameraParameters(), ItemBase::AdjustDetectionRange(), ActionRepairVehiclePartBase::AdjustVehicleHealthServer(), Bottle_Base::AffectLiquidContainerOnFill(), FilteringBottle::AffectLiquidContainerOnFill(), Bottle_Base::AffectLiquidContainerOnTransfer(), FilteringBottle::AffectLiquidContainerOnTransfer(), Hologram::AlignProjectionOnTerrain(), BaseBuildingBase::AnimateFlagEx(), RecoilBase::ApplyCamOffset(), RecoilBase::ApplyHandsOffset(), RecoilBase::ApplyMouseOffset(), InfluenzaAgent::AutoinfectCheck(), HitDirectionEffectBase::CalculateArrowPosition(), GameplayEffectWidgets_base::CalculateBreathEffect(), UndergroundBunkerHandlerClient::CalculateEyeAcco(), PluginBase::CalculateHealth(), DayZPlayerImplementAiming::CalculateSwayMultiplier(), EnochData::CalculateVolFog(), WorldData::CalculateVolFog(), RecipeBase::CanDo(), Managed::CheckBlood(), DayZPlayerImplementHeading::ClampAngle(), Barrel_ColorBase::ColourClothes(), WorldData::ComputeSnowflakeScale(), Cooling(), DamageCrew(), DecreaseCookedItemQuantity(), UIScriptedMenu::DeleteKeyframe(), StaminaHandler::DepleteStamina(), WrittenNoteData::DepleteWritingImplement(), InjurySoundHandlerBase::DetermineInjuryZone(), Hud::DisplayNotifier(), Hud::DisplayTendencyNormal(), RecipeBase::Do(), WeaponDebug::DrawLineOfFireCameraHybrid(), UniversalTemperatureSourceLambdaBaseImpl::DryItemsInVicinity(), EOnPostSimulate(), ItemBase::Fertilize(), PPEffects::FlashbangEffect(), ManBase::FreezeCheck(), ConstructionActionData::GetActualAttachmentToDetach(), GetAirResistanceForSmokeParticles(), CatchingContextFishingRodAction::GetBaitLossChanceModifierClamped(), ItemBase::GetFuel(), ManBase::GetHealthRegenSpeed(), CatchingContextFishingRodAction::GetHookLossChanceModifierClamped(), ManBase::GetImmunity(), CAContinuousQuantityEdible::GetProgress(), Hologram::GetProjectionEntityPosition(), SoundHandlerBase::GetStaminaState(), GetTemperatureColor(), UIScriptedMenu::GetTotalTime(), GetZone(), PlayerAgentPool::GrowAgents(), HandleFallDamage(), Entity::HandleFreezingProgression(), Entity::HandleItemOverheating(), GameplayEffectWidgets_base::HandleWidgetRoot(), Heating(), PPEffects::HitEffect(), HitDirectionEffectBase::Init(), CatchingContextFishingRodAction::InitCatchingItemData(), Entity::InitItemVariables(), Weapon::LiftWeaponCheck(), ScriptedWidgetEventHandler::LoadEntries(), DayZCreature::ModCommandHandlerBefore(), RightArea::MoveUpDownIcons(), Environment::NormalizedTemperature(), ItemBase::OnAction(), BaseBuildingBase::OnCEUpdate(), ActionRefuelTorch::OnExecuteServer(), Grenade_Base::OnExplosionEffects(), ActionRepairCarPart::OnFinishProgressServer(), CarScript::OnSound(), BleedingSourcesManagerBase::OnTick(), CommonColdMdfr::OnTick(), HeatComfortMdfr::OnTick(), InfluenzaMdfr::OnTick(), ModifierBase::OnTick(), OnTick(), ShockDamageMdfr::OnTick(), DayZPlayerCamera3rdPersonErc::OnUpdate(), TimerBase::OnUpdate(), SymptomBase::OnUpdateClient(), BoatScript::OnVehicleJumpOutServer(), OnVehicleJumpOutServer(), GameplayEffectWidgets_base::OnVoiceEvent(), FlashbangEffect::PlaySound(), DayZPlayerImplementAiming::ProcessAimFilters(), RainProcurementHandler::ProcessBatch(), Environment::ProcessHeatComfort(), BleedingSourcesManagerBase::ProcessHit(), ProcessNoiseComponents(), MissionBase::RandomArtillery(), ScriptedWidgetEventHandler::RandomizePageIndex(), PlayerAgentPool::ReduceAgent(), ReduceContents(), PPERequesterBase::RelativizeValue(), PPERequester_GameplayBase::ReSampleChannels(), SanitizeString(), PluginBase::SelectedObjectSetDamage(), Managed::SendInitValues(), HudDebugWinHorticulture::SendRPCSpeed(), ManBase::SetBloodyHandsPenaltyChancePerAgent(), CatchingResultBasic::SetCatchChance(), InventoryItem::SetCleanness(), UniversalTemperatureSourceLambdaFireplace::SetCurrentTemperature(), PPEffects::SetDeathDarkening(), PPERequester_GameplayBase::SetEffectProgress(), PPERequester_GameplayBase::SetFlashbangIntensity(), PPERequester_GameplayBase::SetInitialLenseOffset(), Entity::SetItemOverheatProgress(), CAContinuousRepeatFishing::SetNewSignalData(), CatchingResultBasic::SetQuality(), InventoryItem::SetQuantity(), InventoryItem::SetQuantityNormalized(), DimmingConfig::SetRandomBrightenSpeedLimits(), DimmingConfig::SetRandomBrigthnessLimits(), DimmingConfig::SetRandomDimSpeedLimits(), DimmingConfig::SetRandomDurationLimits(), DimmingConfig::SetRandomPauseDurationLimits(), BaseBuildingBase::SetRefreshTimer01(), PluginBase::SetStamina(), StaminaHandler::SetStamina(), Entity::SetTemperatureDirect(), Entity::SetTemperatureEx(), PlayerAgentPool::SetTemporaryResistance(), InventoryItem::SetWet(), ShockDealtEffect::ShockDealtEffect(), Hud::ShowPlayerTag(), ManBase::SimplifyShock(), SnapOnObject(), Transfer(), TruncateVec(), DamageDealtEffect::Update(), FlashbangEffect::Update(), HitDirectionEffectBase::Update(), NotificationUI::Update(), PPEMatClassParameterCommandData::Update(), RecoilBase::Update(), ShockDealtEffect::Update(), CatchingContextTrapsBase::UpdateBaseProbability(), UpdateCookingState(), IngameHudHeatBuffer::UpdateEffect(), LeftArea::UpdateSelectionIcons(), UpdateSize(), BoatHud::UpdateSpeedPointer(), UpdateTemperature(), BleedingIndicatorDropData::UpdateTransform() и ValueToBar().