DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnDebugSpawn()

override void CivilianSedan::OnDebugSpawn ( )
inlineprivate

См. определение в файле CivilianSedan.c строка 467

468 {
469 SpawnUniversalParts();
470 SpawnAdditionalItems();
471 FillUpCarFluids();
472
473 GameInventory inventory = GetInventory();
474 inventory.CreateInInventory("CivSedanWheel");
475 inventory.CreateInInventory("CivSedanWheel");
476 inventory.CreateInInventory("CivSedanWheel");
477 inventory.CreateInInventory("CivSedanWheel");
478
479 inventory.CreateInInventory("CivSedanDoors_Driver_Black");
480 inventory.CreateInInventory("CivSedanDoors_CoDriver_Black");
481 inventory.CreateInInventory("CivSedanDoors_BackLeft_Black");
482 inventory.CreateInInventory("CivSedanDoors_BackRight_Black");
483 inventory.CreateInInventory("CivSedanHood_Black");
484 inventory.CreateInInventory("CivSedanTrunk_Black");
485
486 //-----IN CAR CARGO
487 inventory.CreateInInventory("CivSedanWheel");
488 inventory.CreateInInventory("CivSedanWheel");
489 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory