808{
  812 
  814    {
  815        
  816        
  817        m_EngineStartOK         = "CivilianSedan_engine_start_SoundSet";
  818        m_EngineStartBattery    = "CivilianSedan_engine_failed_start_battery_SoundSet";
  819        m_EngineStartPlug       = "CivilianSedan_engine_failed_start_sparkplugs_SoundSet";
  820        m_EngineStartFuel       = "CivilianSedan_engine_failed_start_fuel_SoundSet";
  821        m_EngineStop            = "CivilianSedan_engine_stop_SoundSet";
  822        m_EngineStopFuel        = "CivilianSedan_engine_stop_fuel_SoundSet";
  823 
  824        m_CarDoorOpenSound      = "offroad_door_open_SoundSet";
  825        m_CarDoorCloseSound     = "offroad_door_close_SoundSet";
  826        
  827        m_CarHornShortSoundName = "CivilianSedan_Horn_Short_SoundSet";
  828        m_CarHornLongSoundName  = "CivilianSedan_Horn_SoundSet";
  829        
  830        SetEnginePos("0 0.7 1.6");
  831    }
  832    
  834    {       
  835        super.EEInit();
  836        
  838        {
  845            
  848        }       
  849    }
  850    
  852    {
  853        super.OnEngineStart();
  854 
  856        {
  858        }
  859    }
  860    
  862    {
  863        super.OnEngineStop();
  864 
  866        {
  868        }
  869    }
  870    
  872    {
  874        {
  876            {
  878            }
  879        }
  880    }
  881    
  883    {
  885    }
  886    
  888    {
  889        return 4.5;
  890    }
  891 
  893    {
  894        switch (posIdx)
  895        {
  896        case 0:
  898        case 1:
  900        case 2:
  902        case 3:
  904        }
  905 
  906        return 0;
  907    }
  908    
  909    
  911    {
  913    }
  914    
  915    
  917    {
  919    }
  920    
  922    {
  923        if( !super.CanReleaseAttachment( attachment ) )
  924            return false;
  925        
  926        string attType = attachment.GetType();
  927        
  929        {
  930            if ( attType == "CarRadiator" || attType == "CarBattery" || attType == "SparkPlug")
  931                return false;
  932        }
  933 
  934        return true;
  935    }
  936 
  938    {
  940    }
  941    
  943    {
  944        
  945        if (!super.CanDisplayAttachmentCategory(category_name))
  946            return false;
  947        
  948    
  950        if (category_name.
Contains(
"engine"))
 
  951        {
  953                return false;
  954        }
  955                
  956        return true;
  957    }
  958    
  960    {
  961        if ( !super.CanDisplayCargo() )
  962            return false;
  963        
  965            return false;
  966        
  967        return true;
  968    }
  969    
  971    {
  973 
  974        Class.
CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
 
  975        if (!carDoor)
  976        {
  978        }
  979    
  980        switch (slotType)
  981        {
  982        case "CivSedanDriverDoors":
  983            return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
  984            break;
  985        
  986        case "CivSedanCoDriverDoors":
  987            return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
  988            break;
  989 
  990        case "CivSedanCargo1Doors":
  991            return TranslateAnimationPhaseToCarDoorState("DoorsCargo1");
  992            break;
  993 
  994        case "CivSedanCargo2Doors":
  995            return TranslateAnimationPhaseToCarDoorState("DoorsCargo2");
  996            break;
  997        
  998        case "CivSedanTrunk":
  999            return TranslateAnimationPhaseToCarDoorState("DoorsTrunk");
 1000            break;
 1001        
 1002        case "CivSedanHood":
 1003            return TranslateAnimationPhaseToCarDoorState("DoorsHood");
 1004            break;
 1005        }
 1006 
 1008    }
 1009    
 1010 
 1012    {
 1013        switch( posIdx )
 1014        {
 1015            case 0:
 1017                    return false;
 1018 
 1019                return true;
 1020            break;
 1021            
 1022            case 1:
 1024                    return false;
 1025 
 1026                return true;
 1027            break;
 1028 
 1029            case 2:
 1031                    return false;
 1032 
 1033                return true;
 1034            break;
 1035 
 1036            case 3:
 1038                    return false;
 1039 
 1040                return true;
 1041            break;
 1042        }
 1043 
 1044        return false;
 1045    }
 1046 
 1048    {
 1049        switch( posIdx )
 1050        {
 1051        case 0:
 1052            return "doors_driver";
 1053        break;
 1054        case 1:
 1055            return "doors_codriver";
 1056        break;
 1057        case 2:
 1058            return "doors_cargo1";
 1059        break;
 1060        case 3:
 1061            return "doors_cargo2";
 1062        break;
 1063        }
 1064        
 1065        return super.GetDoorSelectionNameFromSeatPos(posIdx);
 1066    }
 1067 
 1069    {
 1070        switch( posIdx )
 1071        {
 1072        case 0:
 1073            return "CivSedanDriverDoors";
 1074        break;
 1075        case 1:
 1076            return "CivSedanCoDriverDoors";
 1077        break;
 1078        case 2:
 1079            return "CivSedanCargo1Doors";
 1080        break;
 1081        case 3:
 1082            return "CivSedanCargo2Doors";
 1083        break;
 1084        }
 1085        
 1086        return super.GetDoorInvSlotNameFromSeatPos(posIdx);
 1087    }
 1088 
 1089    
 1090    
 1092    {
 1093        switch (ctrl)
 1094        {
 1096            float newValue = 0;
 1098            {
 1099                newValue += 0.25;
 1100            }
 1101 
 1103            {
 1104                newValue += 0.25;
 1105            }
 1106        
 1108            {
 1109                newValue += 0.25;
 1110            }
 1111 
 1113            {
 1114                newValue += 0.25;
 1115            }
 1116        
 1118            {
 1119                newValue -= 0.6;
 1120            }
 1121 
 1123            {
 1124                newValue -= 0.6;
 1125            }
 1126        
 1128        break;
 1129        }
 1130 
 1131        return super.OnSound(ctrl, oldValue);
 1132    }
 1133 
 1135    {
 1136        switch (selection)
 1137        {
 1138            case "doors_driver":
 1139                return "DoorsDriver";
 1140            case "doors_codriver":
 1141                return "DoorsCoDriver";
 1142            case "doors_cargo1":
 1143                return "DoorsCargo1";
 1144            case "doors_cargo2":
 1145                return "DoorsCargo2";
 1146            case "doors_hood":
 1147                return "DoorsHood";
 1148            case "doors_trunk":
 1149                return "DoorsTrunk";
 1150        }
 1151 
 1152        return "";
 1153    }
 1154 
 1156    {
 1157        return false;
 1158    }
 1159 
 1161    {
 1162        return false;
 1163    }
 1164    
 1166    {
 1167        switch (currentSeat)
 1168        {
 1169            case 0:
 1170                return nextSeat == 1;
 1171    
 1172            case 1:
 1173                return nextSeat == 0;
 1174    
 1175            case 2:
 1176                return nextSeat == 3;
 1177    
 1178            case 3:
 1179                return nextSeat == 2;
 1180        }
 1181        
 1182        return false;
 1183    }
 1184 
 1186    {
 1187        switch (pCurrentSeat)
 1188        {
 1189            case 0:
 1190                return pDoorsSelection == "DoorsDriver";
 1191    
 1192            case 1:
 1193                return pDoorsSelection == "DoorsCoDriver";
 1194    
 1195            case 2:
 1196                return pDoorsSelection == "DoorsCargo1";
 1197    
 1198            case 3:
 1199                return pDoorsSelection == "DoorsCargo2";
 1200        }
 1201        
 1202        return false;       
 1203    }
 1204 
 1206    {
 1207        SpawnUniversalParts();
 1208        SpawnAdditionalItems();
 1209        FillUpCarFluids();
 1210 
 1211        GetInventory().CreateInInventory("CivSedanWheel");
 1212        GetInventory().CreateInInventory("CivSedanWheel");
 1213        GetInventory().CreateInInventory("CivSedanWheel");
 1214        GetInventory().CreateInInventory("CivSedanWheel");
 1215 
 1216        GetInventory().CreateInInventory("CivSedanDoors_Driver");
 1217        GetInventory().CreateInInventory("CivSedanDoors_CoDriver");
 1218        GetInventory().CreateInInventory("CivSedanDoors_BackLeft");
 1219        GetInventory().CreateInInventory("CivSedanDoors_BackRight");
 1220        GetInventory().CreateInInventory("CivSedanHood");
 1221        GetInventory().CreateInInventory("CivSedanTrunk");
 1222 
 1223        
 1224        GetInventory().CreateInInventory("CivSedanWheel");
 1225        GetInventory().CreateInInventory("CivSedanWheel");
 1226    }
 1227    
 1229    {
 1230        return 1.5;
 1231    }
 1232}
 1233 
 1235{
 1237    {
 1238        SpawnUniversalParts();
 1239        SpawnAdditionalItems();
 1240        FillUpCarFluids();
 1241 
 1242        GetInventory().CreateInInventory("CivSedanWheel");
 1243        GetInventory().CreateInInventory("CivSedanWheel");
 1244        GetInventory().CreateInInventory("CivSedanWheel");
 1245        GetInventory().CreateInInventory("CivSedanWheel");
 1246 
 1247        GetInventory().CreateInInventory("CivSedanDoors_Driver_Wine");
 1248        GetInventory().CreateInInventory("CivSedanDoors_CoDriver_Wine");
 1249        GetInventory().CreateInInventory("CivSedanDoors_BackLeft_Wine");
 1250        GetInventory().CreateInInventory("CivSedanDoors_BackRight_Wine");
 1251        GetInventory().CreateInInventory("CivSedanHood_Wine");
 1252        GetInventory().CreateInInventory("CivSedanTrunk_Wine");
 1253 
 1254        
 1255        GetInventory().CreateInInventory("CivSedanWheel");
 1256        GetInventory().CreateInInventory("CivSedanWheel");
 1257    }
 1258}
 1259 
 1261{
 1263    {
 1264        SpawnUniversalParts();
 1265        SpawnAdditionalItems();
 1266        FillUpCarFluids();
 1267 
 1268        GetInventory().CreateInInventory("CivSedanWheel");
 1269        GetInventory().CreateInInventory("CivSedanWheel");
 1270        GetInventory().CreateInInventory("CivSedanWheel");
 1271        GetInventory().CreateInInventory("CivSedanWheel");
 1272 
 1273        GetInventory().CreateInInventory("CivSedanDoors_Driver_Black");
 1274        GetInventory().CreateInInventory("CivSedanDoors_CoDriver_Black");
 1275        GetInventory().CreateInInventory("CivSedanDoors_BackLeft_Black");
 1276        GetInventory().CreateInInventory("CivSedanDoors_BackRight_Black");
 1277        GetInventory().CreateInInventory("CivSedanHood_Black");
 1278        GetInventory().CreateInInventory("CivSedanTrunk_Black");
 1279 
 1280        
 1281        GetInventory().CreateInInventory("CivSedanWheel");
 1282        GetInventory().CreateInInventory("CivSedanWheel");
 1283    }
 1284}
CarSoundCtrl
Car's sound controller list. (native, do not change or extend)
override float GetPushForceCoefficientMultiplier()
class CivilianSedan extends CarScript OnDebugSpawn()
override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
override string GetAnimSourceFromSelection(string selection)
override int GetSeatAnimationType(int posIdx)
override float OnSound(CarSoundCtrl ctrl, float oldValue)
override string GetDoorInvSlotNameFromSeatPos(int posIdx)
override void EOnPostSimulate(IEntity other, float timeSlice)
override void OnEngineStop()
ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine
override float GetTransportCameraDistance()
override bool CanReleaseAttachment(EntityAI attachment)
override bool CanDisplayCargo()
override void OnEngineStart()
override CarLightBase CreateFrontLight()
override int GetAnimInstance()
override bool CrewCanGetThrough(int posIdx)
override bool CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)
bool CanManipulateSpareWheel(string slotSelectionName)
override bool IsVitalGlowPlug()
override CarRearLightBase CreateRearLight()
override bool IsVitalTruckBattery()
override string GetDoorSelectionNameFromSeatPos(int posIdx)
override int GetCarDoorsState(string slotType)
override bool CanDisplayAttachmentCategory(string category_name)
ref UniversalTemperatureSourceSettings m_UTSSettings
ref UniversalTemperatureSource m_UTSource
UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine()
override void OnDebugSpawn()
Super root of all classes in Enforce script.
original Timer deletes m_params which is unwanted
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
bool Contains(string sample)
Returns true if sample is substring of string.
proto int ToLower()
Changes string to lowercase. Returns length.