851{
  855 
  857    {
  858        
  859        
  860        m_EngineStartOK         = "CivilianSedan_engine_start_SoundSet";
  861        m_EngineStartBattery    = "CivilianSedan_engine_failed_start_battery_SoundSet";
  862        m_EngineStartPlug       = "CivilianSedan_engine_failed_start_sparkplugs_SoundSet";
  863        m_EngineStartFuel       = "CivilianSedan_engine_failed_start_fuel_SoundSet";
  864        m_EngineStop            = "CivilianSedan_engine_stop_SoundSet";
  865        m_EngineStopFuel        = "CivilianSedan_engine_stop_fuel_SoundSet";
  866 
  867        m_CarDoorOpenSound      = "offroad_door_open_SoundSet";
  868        m_CarDoorCloseSound     = "offroad_door_close_SoundSet";
  869        
  870        m_CarHornShortSoundName = "CivilianSedan_Horn_Short_SoundSet";
  871        m_CarHornLongSoundName  = "CivilianSedan_Horn_SoundSet";
  872        
  873        SetEnginePos("0 0.7 1.6");
  874    }
  875    
  877    {       
  878        super.EEInit();
  879        
  881        {
  888            
  891        }       
  892    }
  893    
  895    {
  896        super.OnEngineStart();
  897 
  899        {
  901        }
  902    }
  903    
  905    {
  906        super.OnEngineStop();
  907 
  909        {
  911        }
  912    }
  913    
  915    {
  917        {
  919            {
  921            }
  922        }
  923    }
  924    
  926    {
  928    }
  929    
  931    {
  932        return 4.5;
  933    }
  934 
  936    {
  937        switch (posIdx)
  938        {
  939        case 0:
  941        case 1:
  943        case 2:
  945        case 3:
  947        }
  948 
  949        return 0;
  950    }
  951    
  952    
  954    {
  956    }
  957    
  958    
  960    {
  962    }
  963    
  965    {
  966        if( !super.CanReleaseAttachment( attachment ) )
  967            return false;
  968        
  969        string attType = attachment.GetType();
  970        
  972        {
  973            if ( attType == "CarRadiator" || attType == "CarBattery" || attType == "SparkPlug")
  974                return false;
  975        }
  976 
  977        return true;
  978    }
  979 
  981    {
  983    }
  984    
  986    {
  987        
  988        if (!super.CanDisplayAttachmentCategory(category_name))
  989            return false;
  990        
  991    
  993        if (category_name.
Contains(
"engine"))
 
  994        {
  996                return false;
  997        }
  998                
  999        return true;
 1000    }
 1001    
 1003    {
 1004        if ( !super.CanDisplayCargo() )
 1005            return false;
 1006        
 1008            return false;
 1009        
 1010        return true;
 1011    }
 1012    
 1014    {
 1016 
 1017        Class.
CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
 
 1018        if (!carDoor)
 1019        {
 1021        }
 1022    
 1023        switch (slotType)
 1024        {
 1025        case "CivSedanDriverDoors":
 1026            return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
 1027            break;
 1028        
 1029        case "CivSedanCoDriverDoors":
 1030            return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
 1031            break;
 1032 
 1033        case "CivSedanCargo1Doors":
 1034            return TranslateAnimationPhaseToCarDoorState("DoorsCargo1");
 1035            break;
 1036 
 1037        case "CivSedanCargo2Doors":
 1038            return TranslateAnimationPhaseToCarDoorState("DoorsCargo2");
 1039            break;
 1040        
 1041        case "CivSedanTrunk":
 1042            return TranslateAnimationPhaseToCarDoorState("DoorsTrunk");
 1043            break;
 1044        
 1045        case "CivSedanHood":
 1046            return TranslateAnimationPhaseToCarDoorState("DoorsHood");
 1047            break;
 1048        }
 1049 
 1051    }
 1052    
 1053 
 1055    {
 1056        switch( posIdx )
 1057        {
 1058            case 0:
 1060                    return false;
 1061 
 1062                return true;
 1063            break;
 1064            
 1065            case 1:
 1067                    return false;
 1068 
 1069                return true;
 1070            break;
 1071 
 1072            case 2:
 1074                    return false;
 1075 
 1076                return true;
 1077            break;
 1078 
 1079            case 3:
 1081                    return false;
 1082 
 1083                return true;
 1084            break;
 1085        }
 1086 
 1087        return false;
 1088    }
 1089 
 1091    {
 1092        switch( posIdx )
 1093        {
 1094        case 0:
 1095            return "doors_driver";
 1096        break;
 1097        case 1:
 1098            return "doors_codriver";
 1099        break;
 1100        case 2:
 1101            return "doors_cargo1";
 1102        break;
 1103        case 3:
 1104            return "doors_cargo2";
 1105        break;
 1106        }
 1107        
 1108        return super.GetDoorSelectionNameFromSeatPos(posIdx);
 1109    }
 1110 
 1112    {
 1113        switch( posIdx )
 1114        {
 1115        case 0:
 1116            return "CivSedanDriverDoors";
 1117        break;
 1118        case 1:
 1119            return "CivSedanCoDriverDoors";
 1120        break;
 1121        case 2:
 1122            return "CivSedanCargo1Doors";
 1123        break;
 1124        case 3:
 1125            return "CivSedanCargo2Doors";
 1126        break;
 1127        }
 1128        
 1129        return super.GetDoorInvSlotNameFromSeatPos(posIdx);
 1130    }
 1131 
 1132    
 1133    
 1135    {
 1136        switch (ctrl)
 1137        {
 1139            float newValue = 0;
 1141            {
 1142                newValue += 0.25;
 1143            }
 1144 
 1146            {
 1147                newValue += 0.25;
 1148            }
 1149        
 1151            {
 1152                newValue += 0.25;
 1153            }
 1154 
 1156            {
 1157                newValue += 0.25;
 1158            }
 1159        
 1161            {
 1162                newValue -= 0.6;
 1163            }
 1164 
 1166            {
 1167                newValue -= 0.6;
 1168            }
 1169        
 1171        break;
 1172        }
 1173 
 1174        return super.OnSound(ctrl, oldValue);
 1175    }
 1176 
 1178    {
 1179        switch (selection)
 1180        {
 1181            case "doors_driver":
 1182                return "DoorsDriver";
 1183            case "doors_codriver":
 1184                return "DoorsCoDriver";
 1185            case "doors_cargo1":
 1186                return "DoorsCargo1";
 1187            case "doors_cargo2":
 1188                return "DoorsCargo2";
 1189            case "doors_hood":
 1190                return "DoorsHood";
 1191            case "doors_trunk":
 1192                return "DoorsTrunk";
 1193        }
 1194 
 1195        return "";
 1196    }
 1197 
 1199    {
 1200        return false;
 1201    }
 1202 
 1204    {
 1205        return false;
 1206    }
 1207    
 1209    {
 1210        switch (currentSeat)
 1211        {
 1212            case 0:
 1213                return nextSeat == 1;
 1214    
 1215            case 1:
 1216                return nextSeat == 0;
 1217    
 1218            case 2:
 1219                return nextSeat == 3;
 1220    
 1221            case 3:
 1222                return nextSeat == 2;
 1223        }
 1224        
 1225        return false;
 1226    }
 1227 
 1229    {
 1230        switch (pCurrentSeat)
 1231        {
 1232            case 0:
 1233                return pDoorsSelection == "DoorsDriver";
 1234    
 1235            case 1:
 1236                return pDoorsSelection == "DoorsCoDriver";
 1237    
 1238            case 2:
 1239                return pDoorsSelection == "DoorsCargo1";
 1240    
 1241            case 3:
 1242                return pDoorsSelection == "DoorsCargo2";
 1243        }
 1244        
 1245        return false;       
 1246    }
 1247 
 1249    {
 1250        SpawnUniversalParts();
 1251        SpawnAdditionalItems();
 1252        FillUpCarFluids();
 1253 
 1254        GetInventory().CreateInInventory("CivSedanWheel");
 1255        GetInventory().CreateInInventory("CivSedanWheel");
 1256        GetInventory().CreateInInventory("CivSedanWheel");
 1257        GetInventory().CreateInInventory("CivSedanWheel");
 1258 
 1259        GetInventory().CreateInInventory("CivSedanDoors_Driver");
 1260        GetInventory().CreateInInventory("CivSedanDoors_CoDriver");
 1261        GetInventory().CreateInInventory("CivSedanDoors_BackLeft");
 1262        GetInventory().CreateInInventory("CivSedanDoors_BackRight");
 1263        GetInventory().CreateInInventory("CivSedanHood");
 1264        GetInventory().CreateInInventory("CivSedanTrunk");
 1265 
 1266        
 1267        GetInventory().CreateInInventory("CivSedanWheel");
 1268        GetInventory().CreateInInventory("CivSedanWheel");
 1269    }
 1270    
 1272    {
 1273        return 1.5;
 1274    }
 1275}
 1276 
 1278{
 1280    {
 1281        SpawnUniversalParts();
 1282        SpawnAdditionalItems();
 1283        FillUpCarFluids();
 1284 
 1285        GetInventory().CreateInInventory("CivSedanWheel");
 1286        GetInventory().CreateInInventory("CivSedanWheel");
 1287        GetInventory().CreateInInventory("CivSedanWheel");
 1288        GetInventory().CreateInInventory("CivSedanWheel");
 1289 
 1290        GetInventory().CreateInInventory("CivSedanDoors_Driver_Wine");
 1291        GetInventory().CreateInInventory("CivSedanDoors_CoDriver_Wine");
 1292        GetInventory().CreateInInventory("CivSedanDoors_BackLeft_Wine");
 1293        GetInventory().CreateInInventory("CivSedanDoors_BackRight_Wine");
 1294        GetInventory().CreateInInventory("CivSedanHood_Wine");
 1295        GetInventory().CreateInInventory("CivSedanTrunk_Wine");
 1296 
 1297        
 1298        GetInventory().CreateInInventory("CivSedanWheel");
 1299        GetInventory().CreateInInventory("CivSedanWheel");
 1300    }
 1301}
 1302 
 1304{
 1306    {
 1307        SpawnUniversalParts();
 1308        SpawnAdditionalItems();
 1309        FillUpCarFluids();
 1310 
 1311        GetInventory().CreateInInventory("CivSedanWheel");
 1312        GetInventory().CreateInInventory("CivSedanWheel");
 1313        GetInventory().CreateInInventory("CivSedanWheel");
 1314        GetInventory().CreateInInventory("CivSedanWheel");
 1315 
 1316        GetInventory().CreateInInventory("CivSedanDoors_Driver_Black");
 1317        GetInventory().CreateInInventory("CivSedanDoors_CoDriver_Black");
 1318        GetInventory().CreateInInventory("CivSedanDoors_BackLeft_Black");
 1319        GetInventory().CreateInInventory("CivSedanDoors_BackRight_Black");
 1320        GetInventory().CreateInInventory("CivSedanHood_Black");
 1321        GetInventory().CreateInInventory("CivSedanTrunk_Black");
 1322 
 1323        
 1324        GetInventory().CreateInInventory("CivSedanWheel");
 1325        GetInventory().CreateInInventory("CivSedanWheel");
 1326    }
 1327}
CarSoundCtrl
Car's sound controller list. (native, do not change or extend)
override float GetPushForceCoefficientMultiplier()
class CivilianSedan extends CarScript OnDebugSpawn()
override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
override string GetAnimSourceFromSelection(string selection)
override int GetSeatAnimationType(int posIdx)
override float OnSound(CarSoundCtrl ctrl, float oldValue)
override string GetDoorInvSlotNameFromSeatPos(int posIdx)
override void EOnPostSimulate(IEntity other, float timeSlice)
override void OnEngineStop()
ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine
override float GetTransportCameraDistance()
override bool CanReleaseAttachment(EntityAI attachment)
override bool CanDisplayCargo()
override void OnEngineStart()
override CarLightBase CreateFrontLight()
override int GetAnimInstance()
override bool CrewCanGetThrough(int posIdx)
override bool CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)
bool CanManipulateSpareWheel(string slotSelectionName)
override bool IsVitalGlowPlug()
override CarRearLightBase CreateRearLight()
override bool IsVitalTruckBattery()
override string GetDoorSelectionNameFromSeatPos(int posIdx)
override int GetCarDoorsState(string slotType)
override bool CanDisplayAttachmentCategory(string category_name)
ref UniversalTemperatureSourceSettings m_UTSSettings
ref UniversalTemperatureSource m_UTSource
UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine()
override void OnDebugSpawn()
Super root of all classes in Enforce script.
original Timer deletes m_params which is unwanted
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
bool Contains(string sample)
Returns true if sample is substring of string.
proto int ToLower()
Changes string to lowercase. Returns length.