DayZ 1.27
DayZ Explorer by KGB
 
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HeatComfortEvents.c
См. документацию.
2{
3
9
10 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
11 {
12 return true;
13 }
14}
15
17{
19 {
22 }
23}
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eBleedingSourceType m_Type
Определения BleedingSource.c:25
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
class RattlingTeethSoundEvent extends HeatComfortEventsBase HotSoundEvent()
Определения HeatComfortEvents.c:36
class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent()
Определения HeatComfortEvents.c:18
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:40
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
void RattlingTeethSoundEvent()
Определения HeatComfortEvents.c:27
Определения PlayerBaseClient.c:2
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения HeatComfortEvents.c:10
void HeatComfortEventsBase()
Определения HeatComfortEvents.c:4