DayZ
1.30
DayZ Explorer by KGB
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JumpEvents.c
См. документацию.
1
class
JumpEventsBase
extends
PlayerSoundEventBase
2
{
3
override
bool
HasPriorityOverCurrent
(
PlayerBase
player,
EPlayerSoundEventID
other_state_id,
EPlayerSoundEventType
type_other)
4
{
5
return
true
;
6
}
7
8
override
bool
CanPlay
(
PlayerBase
player)
9
{
10
if
( !super.CanPlay(player) )
11
{
12
return
false
;
13
}
14
return
true
;
15
}
16
17
override
void
OnPlay
(
PlayerBase
player)
18
{
19
super.OnPlay(player);
20
if
( player.CanSpawnBreathVaporEffect() )
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player.SpawnBreathVaporEffect();
22
}
23
24
override
void
OnEnd
()
25
{
26
super.OnEnd();
27
//m_Player.GetStaminaSoundHandlerClient().PostponeStamina(1000);
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if
(
m_Player
)
29
StaminaSoundHandlerClient.Cast(
m_Player
.m_PlayerSoundManagerClient.GetHandler(
eSoundHandlers
.STAMINA)).PostponeStamina(1300);
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}
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}
32
33
class
JumpSoundEvent
extends
JumpEventsBase
34
{
35
void
JumpSoundEvent
()
36
{
37
m_HasPriorityOverTypes
= -1;
//-1 for all
38
m_Type
=
EPlayerSoundEventType
.GENERAL;
39
m_ID
=
EPlayerSoundEventID
.JUMP;
40
m_SoundVoiceAnimEventClassID
= 18;
41
}
42
}
m_Type
eBleedingSourceType m_Type
Определения
4_World/DayZ/Classes/BleedingSources/BleedingSource.c:25
m_ID
int m_ID
Определения
DustKickupEffects.c:26
m_Player
DayZPlayer m_Player
Определения
Hand_Events.c:42
JumpSoundEvent
class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent()
Определения
JumpEvents.c:35
EPlayerSoundEventType
EPlayerSoundEventType
Определения
PlayerSoundEventBase.c:2
m_HasPriorityOverTypes
EPlayerSoundEventType m_HasPriorityOverTypes
Определения
PlayerSoundEventBase.c:41
EPlayerSoundEventID
EPlayerSoundEventID
Определения
PlayerSoundEventHandler.c:3
eSoundHandlers
eSoundHandlers
Определения
PlayerSoundManager.c:5
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Определения
SoundEvents.c:89
PlayerBase
Определения
PlayerBaseClient.c:2
PlayerSoundEventBase::OnEnd
override void OnEnd()
Определения
JumpEvents.c:24
PlayerSoundEventBase::HasPriorityOverCurrent
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения
JumpEvents.c:3
PlayerSoundEventBase::CanPlay
override bool CanPlay(PlayerBase player)
Определения
JumpEvents.c:8
PlayerSoundEventBase::OnPlay
override void OnPlay(PlayerBase player)
Определения
JumpEvents.c:17
PlayerSoundEventBase
Определения
DamageEvents.c:2
Ishodniki
scripts
4_World
DayZ
Classes
SoundEvents
PlayerSoundEvents
Events
JumpEvents.c
Создано системой
1.13.2