10        if( !super.CanPlay(player) )
 
 
   20        if( player.CanSpawnBreathVaporEffect() )
 
   21            player.SpawnBreathVaporEffect();
 
 
   29            StaminaSoundHandlerClient.Cast(
m_Player.m_PlayerSoundManagerClient.GetHandler(
eSoundHandlers.STAMINA)).PostponeStamina(1300);
 
 
 
eBleedingSourceType m_Type
 
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
 
class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent()
 
EPlayerSoundEventType m_HasPriorityOverTypes
 
int m_SoundVoiceAnimEventClassID
 
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
override bool CanPlay(PlayerBase player)
 
override void OnPlay(PlayerBase player)