10 if( !super.CanPlay(player) )
20 if( player.CanSpawnBreathVaporEffect() )
21 player.SpawnBreathVaporEffect();
29 StaminaSoundHandlerClient.Cast(
m_Player.m_PlayerSoundManagerClient.GetHandler(
eSoundHandlers.STAMINA)).PostponeStamina(1300);
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent()
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool CanPlay(PlayerBase player)
override void OnPlay(PlayerBase player)