DayZ 1.27
DayZ Explorer by KGB
 
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InjuryEvents.c
См. документацию.
2{
3
5 {
6 m_HasPriorityOverTypes = -1;//-1 for all
8 }
9
10 override bool CanPlay(PlayerBase player)
11 {
12 return true;
13 }
14
15 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
16 {
17 return true;
18 }
19}
20
22{
24 {
26 m_ID = EPlayerSoundEventID.INJURED_LIGHT;
28 }
29}
30
32{
34 {
35
36 m_ID = EPlayerSoundEventID.INJURED_MEDIUM;
38 }
39}
40
42{
44 {
45 m_ID = EPlayerSoundEventID.INJURED_HIGH;
47 }
48}
49
eBleedingSourceType m_Type
Определения BleedingSource.c:25
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent()
Определения InjuryEvents.c:43
class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent()
Определения InjuryEvents.c:23
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:40
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
void InjuryMediumSoundEvent()
Определения InjuryEvents.c:33
Определения InjuryEvents.c:32
Определения PlayerBaseClient.c:2
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения InjuryEvents.c:15
override bool CanPlay(PlayerBase player)
Определения InjuryEvents.c:10
void InjurySoundEvents()
Определения InjuryEvents.c:4