DayZ 1.28
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◆ PickupHeavySoundEvent()

void ThirstSoundEvent::PickupHeavySoundEvent ( )

См. определение в файле MiscEvents.c строка 15

15 {
20 }
21}
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:51
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:40
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89

Перекрестные ссылки m_HasPriorityOverTypes, m_ID, m_SoundVoiceAnimEventClassID и m_Type.

Используется в PlayerSoundEventHandler() и ThirstSoundEvent().