DayZ 1.26
DayZ Explorer by KGB
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Перечисления | |
enum | EPlayerSoundEventID { HOLD_BREATH = 1 , EXHAUSTED_BREATH , RELEASE_BREATH , STAMINA_DOWN_LIGHT , STAMINA_DOWN_HEAVY , STAMINA_UP_LIGHT , STAMINA_UP_HEAVY , STAMINA_UP_END , STAMINA_NORMAL_DUMMY , TAKING_DMG_LIGHT , TAKING_DMG_HEAVY , SYMPTOM_COUGH , SYMPTOM_LAUGHTER , SYMPTOM_SNEEZE , SYMPTOM_GASP , JUMP , MELEE_ATTACK_LIGHT , INJURED_LIGHT , INJURED_MEDIUM , INJURED_HIGH , FREEZING , HOT , SYMPTOM_FATIGUE , STAMINA_LOW_FILTER_UPPER , STAMINA_LOW_FILTER_MID , STAMINA_LOW_FILTER_LOWER , DROWNING_BREATH , DROWNING_PAIN , PICKUP_HEAVY , THIRST , FORCE_FEED , FORCE_DRINK , ENUM_COUNT } |
Перекрестные ссылки m_ConfigIDToScriptIDmapping.
Перекрестные ссылки m_CurrentState.
Перекрестные ссылки m_CurrentState.
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Перекрестные ссылки m_AvailableStates.
Перекрестные ссылки m_CurrentState.
void PlayerSoundEventHandler | ( | PlayerBase | player | ) |
Перекрестные ссылки CoughSoundEvent(), DamageLightSoundEvent(), DrowningEvent1(), ExhaustedBreathSoundEvent(), FatigueSoundEvent(), ForceFeedSoundEvent(), FreezingSoundEvent(), GaspSoundEvent(), HoldBreathSoundEvent(), InjuryHeavySoundEvent(), InjuryLightSoundEvent(), InjuryMediumSoundEvent(), JumpSoundEvent(), LaugherSoundEvent(), m_Player, m_UpdateTimer, MeleeAttackLightEvent(), PickupHeavySoundEvent(), RegisterState(), ReleaseBreathSoundEvent(), SneezeSoundEvent(), StaminaDownHeavy(), StaminaDownLight(), StaminaLowFilterMid(), StaminaLowFilterUpper(), StaminaNormalDummy(), StaminaUpEnd(), StaminaUpHeavy(), StaminaUpLight() и ThirstSoundEvent().
Используется в ManBase::OnPlayerLoaded().
override bool PlayRequest | ( | EPlayerSoundEventID | id, |
bool | sent_from_server = false ) |
Перекрестные ссылки PlayRequestEx().
override bool PlayRequestEx | ( | EPlayerSoundEventID | id, |
bool | sent_from_server = false, | ||
int | param = 0 ) |
Перекрестные ссылки Error(), m_AvailableStates, m_CurrentState, m_Player и SOUND_EVENTS_MAX.
Используется в PlayRequest().
void RegisterState | ( | PlayerSoundEventBase | state | ) |
Перекрестные ссылки m_AvailableStates и m_ConfigIDToScriptIDmapping.
Используется в PlayerSoundEventHandler().
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Используется в ConvertAnimIDtoEventID() и RegisterState().
ref PlayerSoundEventBase m_CurrentState |
enum EPlayerSoundEventID m_Player |
const int SOUND_EVENTS_MAX = EPlayerSoundEventID.ENUM_COUNT |