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JumpSoundEvent()
class JumpEventsBase extends
PlayerSoundEventBase
JumpSoundEvent
(
)
См. определение в файле
JumpEvents.c
строка
1
36
{
37
m_HasPriorityOverTypes
= -1;
//-1 for all
38
m_Type
=
EPlayerSoundEventType
.GENERAL;
39
m_ID
=
EPlayerSoundEventID
.JUMP;
40
m_SoundVoiceAnimEventClassID
= 18;
41
}
m_Type
eBleedingSourceType m_Type
Определения
BleedingSource.c:25
m_ID
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения
Effect.c:49
EPlayerSoundEventType
EPlayerSoundEventType
Определения
PlayerSoundEventBase.c:2
m_HasPriorityOverTypes
EPlayerSoundEventType m_HasPriorityOverTypes
Определения
PlayerSoundEventBase.c:40
EPlayerSoundEventID
EPlayerSoundEventID
Определения
PlayerSoundEventHandler.c:3
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Определения
SoundEvents.c:89
Используется в
PlayerSoundEventHandler()
.
Ishodniki
scripts
4_World
Classes
SoundEvents
PlayerSoundEvents
Events
JumpEvents.c
Создано системой
1.13.2