eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
class ForceConsumeSoundEvent extends PlayerSoundEventBase ForceFeedSoundEvent()
class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent()
void PickupHeavySoundEvent()
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
void ForceDrinkSoundEvent()
void PickupHeavySoundEvent()
void ForceConsumeSoundEvent()