DayZ 1.27
DayZ Explorer by KGB
 
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DrowningEvents.c
См. документацию.
2{
4 {
5 m_HasPriorityOverTypes = -1;//-1 for all
7 }
8
9 override bool CanPlay(PlayerBase player)
10 {
11 return true;
12 }
13
14 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
15 {
16 return true;
17 }
18}
19
21{
22 void DrowningEvent1()
23 {
24 m_ID = EPlayerSoundEventID.DROWNING_BREATH;
26 }
27}
28
eBleedingSourceType m_Type
Определения BleedingSource.c:25
class DrowningSoundEventBase extends PlayerSoundEventBase DrowningEvent1()
Определения DrowningEvents.c:22
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:40
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
void DrowningEvent2()
Определения DrowningEvents.c:31
Определения PlayerBaseClient.c:2
void DrowningEvents()
Определения DrowningEvents.c:3
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения DrowningEvents.c:14
override bool CanPlay(PlayerBase player)
Определения DrowningEvents.c:9