DayZ 1.27
DayZ Explorer by KGB
 
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SymptomEvents.c
См. документацию.
2{
8
9 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
10 {
11 return true;
12 }
13}
14
16{
17 void CoughSoundEvent()
18 {
19 m_ID = EPlayerSoundEventID.SYMPTOM_COUGH;
21 }
22}
23
25{
27 {
28 m_ID = EPlayerSoundEventID.SYMPTOM_LAUGHTER;
30 }
31}
32
34{
35 void SneezeSoundEvent()
36 {
37 m_ID = EPlayerSoundEventID.SYMPTOM_SNEEZE;
39 }
40}
41
43{
45 {
46 m_ID = EPlayerSoundEventID.SYMPTOM_GASP;
48 }
49}
50
52{
54 {
55 m_ID = EPlayerSoundEventID.SYMPTOM_FATIGUE;
57 }
58
59 override void OnPlay(PlayerBase player)
60 {
61 super.OnPlay(player);
62 }
63
64}
eBleedingSourceType m_Type
Определения BleedingSource.c:25
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:40
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent()
Определения SymptomEvents.c:17
void GaspSoundEvent()
Определения SymptomEvents.c:54
class GaspSoundEvent extends SymptomSoundEventBase FatigueSoundEvent()
Определения SymptomEvents.c:53
class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent()
Определения SymptomEvents.c:35
Определения PlayerBaseClient.c:2
void SymptomSoundEventBase()
Определения SymptomEvents.c:3
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения SymptomEvents.c:9
void GaspSoundEvent()
Определения SymptomEvents.c:44
void LaugherSoundEvent()
Определения SymptomEvents.c:26
void OnPlay()
Определения Sound.c:206