DayZ
1.27
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HoldBreathSoundEvent()
class
HoldBreathSoundEventBase
extends
PlayerSoundEventBase
HoldBreathSoundEvent
(
)
См. определение в файле
HoldBreathEvents.c
строка
1
19
{
20
m_Type
=
EPlayerSoundEventType
.GENERAL;
21
m_ID
=
EPlayerSoundEventID
.HOLD_BREATH;
22
m_SoundVoiceAnimEventClassID
= 20;
23
}
m_Type
eBleedingSourceType m_Type
Определения
BleedingSource.c:25
m_ID
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения
Effect.c:49
EPlayerSoundEventType
EPlayerSoundEventType
Определения
PlayerSoundEventBase.c:2
EPlayerSoundEventID
EPlayerSoundEventID
Определения
PlayerSoundEventHandler.c:3
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Определения
SoundEvents.c:89
Используется в
PlayerSoundEventHandler()
.
Ishodniki
scripts
4_World
Classes
SoundEvents
PlayerSoundEvents
Events
HoldBreathEvents.c
Создано системой
1.13.2