85 int currentTime =
g_Game.GetTime();
class ServerBrowserHelperFunctions m_Id
enum eInjurySoundZones Init()
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside o...
void PlaySound(eInjurySoundZones zone)
const float SOUND_INTERVALS_HEAVY_MIN
void ProcessSound(eInjurySoundZones zone)
eInjurySoundZones DetermineInjuryZone(eInjuryHandlerLevels level)
const float SOUND_INTERVALS_MEDIUM_MAX
eInjurySoundZones m_InjurySoundZone
const float SOUND_INTERVALS_MEDIUM_MIN
ref HumanMovementState m_MovementState
eInjuryHandlerLevels m_InjuryLevel
const float SOUND_INTERVALS_LIGHT_MAX
const float SOUND_INTERVALS_LIGHT_MIN
const float SOUND_INTERVALS_HEAVY_MAX
DayZPlayerConstants
defined in C++
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
@ NONE
body is not in simulation, nor in collision world