class ServerBrowserHelperFunctions m_Id
enum eInjurySoundZones Init()
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside o...
proto int GetTime()
returns mission time in milliseconds
void PlaySound(eInjurySoundZones zone)
const float SOUND_INTERVALS_HEAVY_MIN
void ProcessSound(eInjurySoundZones zone)
eInjurySoundZones DetermineInjuryZone(eInjuryHandlerLevels level)
const float SOUND_INTERVALS_MEDIUM_MAX
eInjurySoundZones m_InjurySoundZone
const float SOUND_INTERVALS_MEDIUM_MIN
ref HumanMovementState m_MovementState
eInjuryHandlerLevels m_InjuryLevel
const float SOUND_INTERVALS_LIGHT_MAX
const float SOUND_INTERVALS_LIGHT_MIN
const float SOUND_INTERVALS_HEAVY_MAX
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.