Закрытые члены | |
eInjurySoundZones | DetermineInjuryZone (eInjuryHandlerLevels level) |
override void | Update () |
void | ProcessSound (eInjurySoundZones zone) |
void | PlaySound (eInjurySoundZones zone) |
Закрытые данные | |
const float | SOUND_INTERVALS_LIGHT_MIN = 15 |
const float | SOUND_INTERVALS_LIGHT_MAX = 30 |
const float | SOUND_INTERVALS_MEDIUM_MIN = 10 |
const float | SOUND_INTERVALS_MEDIUM_MAX = 25 |
const float | SOUND_INTERVALS_HEAVY_MIN = 3 |
const float | SOUND_INTERVALS_HEAVY_MAX = 12 |
ref HumanMovementState | m_MovementState = new HumanMovementState |
eInjurySoundZones | m_InjurySoundZone |
eInjuryHandlerLevels | m_InjuryLevel |
float | m_SoundTime |
См. определение в файле InjurySoundHandler.c строка 24