Returns a random float
number between and min [inclusive] and max [inclusive].
min | float Range starts [inclusive] |
max | float Range ends [inclusive] |
float
- Random number in range См. определение в файле EnMath.c строка 106
Перекрестные ссылки Math().
Используется в ActionRepairVehiclePartBase::AdjustVehicleHealthServer(), PlayerSpawnHandler::ApplyAttributes(), AttachBleedingToZonesByHeight(), InfluenzaAgent::AutoinfectCheck(), EnochData::CalculateWind(), SakhalData::CalculateWind(), WorldData::CalculateWind(), DigestAgents(), PrepareAnimal::Do(), RecipeBase::Do(), GameplayEffectsData::GenerateSequenceRandomPosition(), FireworksLauncher::GetEventDelay(), HeatComfortAnimHandler::GetEventTime(), FireworksLauncherClientEvent::GetExplosionDelay(), FireworksLauncherClientEvent::GetExplosionDistance(), GetExplosionDistance(), GetQualityModifier(), Math3D::GetRandomDir(), FireworksLauncherClientEvent::GetShotDispersionAngle(), SpookyEventBase::GetSoundPos(), ItemBase::GetTemperatureValue(), DynamicMusicPlayer::GetWaitTimeForCategory(), HitDirectionEffectBase::Init(), Init(), BleedingIndicatorDropData::InitImageScale(), AreaExposureMdfr::OnActivate(), ContaminationStage2Mdfr::OnActivate(), OnActivate(), WoundInfectStage2Mdfr::OnActivate(), ActionEatCereal::OnFinishProgressServer(), ActionRepairCarPart::OnFinishProgressServer(), FireworksLauncherClientEvent::OnFired(), AreaExposureMdfr::OnTick(), ContaminationStage2Mdfr::OnTick(), FeverMdfr::OnTick(), HeavyMetalPhase2Mdfr::OnTick(), OnTick(), SalmonellaMdfr::OnTick(), WoundInfectStage2Mdfr::OnTick(), SymptomBase::OnUpdateClient(), PlateCarrierVest::OnWasAttached(), InjurySoundHandlerBase::ProcessSound(), ProcessSound(), vector::RandomDir(), vector::RandomDir2D(), RandomFloat01(), Randomize(), Particle::RandWiggleFloat(), BleedingIndicatorDropData::ScatterPosition(), ItemBase::SetActive(), InventoryItem::SetCEBasedQuantity(), ContaminatedArea_Dynamic::SpawnItems(), BleedingIndicatorDropData::StartDrop(), EnochData::WeatherOnBeforeChange(), SakhalData::WeatherOnBeforeChange() и WorldData::WeatherOnBeforeChange().