void PlaySound | ( | ) |
См. определение в файле HungerSoundHandler.c строка 38
Перекрестные ссылки Debug::LogError(), m_Player, m_Sound и SEffectManager::PlaySoundOnObject().
Используется в BoatScript::HandleEngineSound(), OnEndServer(), LaughterSymptom::OnGetActivatedServer(), SymptomBase::OnGetActivatedServer(), OnStartServer(), DayZPlayer::OnStepEvent(), OnUpdateClient(), BoatScript::OnVariablesSynchronized(), EntityAI::PlayImpactSound(), EntityAI::PlaySoundByAnimEvent(), DayZPlayer::ProcessAttachmentEvent(), InjurySoundHandlerBase::ProcessSound(), ProcessSound(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), DayZPlayer::ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), BarbedWireTrigger::SoundCollision(), ItemBase::SoundCollision(), ItemBase::SoundCut(), BarbedWireTrigger::SoundElectricShock(), ItemBase::SoundElectricShock() и ItemBase::SoundSpark().