DayZ 1.30
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◆ Init()

enum eInjurySoundZones Init ( )

single position related to each particular attachment group

single position related to each particular attachment group

id is persistent until the parent of component is moved in world

См. определение в файле InjurySoundHandler.c строка 1

15 {
16 m_Id = eSoundHandlers.INJURY;
17 }
class ServerBrowserHelperFunctions m_Id
eSoundHandlers
Определения PlayerSoundManager.c:5