85 void Set(T value,
string system =
"")
129 void Add( T value,
string system =
"" )
eBleedingSourceType m_Type
enum MagnumStableStateID init
ModifiersManager m_Manager
class PlayerStatBase m_MinValue
void Add(T value, string system="")
void Set(T value, string system="")
void PlayerStat(T min, T max, T init, string label, int flags)
void CreateRecord(float value, string system)
ref array< PlayerStatRecord > m_Records
void PlayerStats(Man player)
static ref Param2< int, float > PARAM2_INT_FLOAT
Super root of all classes in Enforce script.
void SetPlayer(Man player)
void SetByFloat(float value)
void OnStoreSave(ParamsWriteContext ctx)
bool OnStoreLoad(ParamsReadContext ctx)
array< PlayerStatRecord > GetRecords()
void SerializeValue(array< ref StatDebugObject > objects, int flags)
void SetByFloatEx(float value, string system="")
void OnRPC(ParamsReadContext ctx)
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...
static proto float AbsFloat(float f)
Returns absolute value.