Calculates the linear value that produces the interpolant value within the range [a, b], it's an inverse of Lerp.
a | float Start |
b | float End |
value | float value |
float
- the time given the position between 'a' and 'b' given 'value', there is no clamp on 'value', to stay between [0..1] use 'value' between 'a' and 'b' Используется в ItemBase::AdjustDetectionRange(), Bottle_Base::AffectLiquidContainerOnFill(), FilteringBottle::AffectLiquidContainerOnFill(), Bottle_Base::AffectLiquidContainerOnTransfer(), FilteringBottle::AffectLiquidContainerOnTransfer(), RecoilBase::ApplyCamOffset(), Environment::CalcTemperatureFromTemperatureSource(), PluginBase::CalcTemperatureFromTemperatureSource(), BleedChanceData::CalculateBleedChance(), GameplayEffectWidgets_base::CalculateBreathEffect(), UndergroundBunkerHandlerClient::CalculateEyeAcco(), DebugMonitor::CalculateMapTile(), Managed::CheckBlood(), WorldData::ComputeSnowflakeScale(), ConvertMins12hToAlarmHand01(), DamageCrew(), BroomBase::DebugSetHealthAndEnergy(), WeaponDebug::DrawLineOfFireCameraHybrid(), CGame::ExplosionEffects(), ManBase::FreezeCheck(), HeatComfortAnimHandler::GetEventTime(), Mask_Base::GetFilterQuantity01(), ManBase::GetHealthRegenSpeed(), GetNormalized(), InventoryItem::GetQuantityNormalized(), ManBase::GetStatLevelBorders(), GetVolumeContainingAgent01(), GetZone(), BoatScript::HandleBoatSplashSound(), HandleFallDamage(), MaskMdfr::HandleSounds(), Weapon::LiftWeaponCheck(), CatchingContextFishingRodAction::ModifySignalProbability(), Environment::NormalizedTemperature(), ManBase::OnReceivedHit(), CGame::OnRPC(), BoatScript::OnSound(), BleedingSourcesManagerBase::OnTick(), HeatComfortMdfr::OnTick(), ModifierBase::OnTick(), PoisoningMdfr::OnTick(), ShockDamageMdfr::OnTick(), OnUpdate(), OnVariablesSynchronized(), BoatScript::OnVehicleJumpOutServer(), OnVehicleJumpOutServer(), Environment::ProcessHeatBuffer(), ScriptConsoleGeneralTab::RefreshDateWidgets(), PPERequesterBase::RelativizeValue(), KitchenTimer::SecondsTo01(), Managed::SendInitValues(), DamageDealtEffect::Update(), EffectBoatWaterBack::Update(), FlashbangEffect::Update(), HitDirectionEffectBase::Update(), KuruShake::Update(), RecoilBase::Update(), ShockDealtEffect::Update(), Update(), Update(), UpdateSliderValues(), BoatHud::UpdateSpeedPointer(), BleedingIndicatorDropData::UpdateTransform() и UniversalTemperatureSourceLambdaBaseImpl::WarmAndCoolItemsInVicinity().