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void | PlayerStat (T min, T max, T init, string label, int flags) |
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override void | Init (int id) |
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override void | SerializeValue (array< ref StatDebugObject > objects, int flags) |
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override bool | IsSynced () |
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override void | OnRPC (ParamsReadContext ctx) |
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void | Set (T value, string system="") |
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void | SetByFloat (float value, string system="") |
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override void | SetByFloatEx (float value, string system="") |
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void | Add (T value, string system="") |
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override float | Get () |
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override string | GetLabel () |
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override float | GetMax () |
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override float | GetMin () |
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override float | GetNormalized () |
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override array< PlayerStatRecord > | GetRecords () |
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void | CreateRecord (float value, string system) |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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override bool | OnStoreLoad (ParamsReadContext ctx) |
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override void | OnAfterStoreLoad () |
| engine reaction to load from database originates in: engine - Person::BinLoad script - PlayerBase.OnAfterStoreLoad
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PlayerStats | GetManager () |
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