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inlineprivate |
callback that is fired when keyboard is connected (PS: and assigned to the user) does not fire on PC - mouse/keyboard assumed to always be connected
См. определение в файле input.c строка 398
Перекрестные ссылки g_Game, GetGame(), CGame::GetMission(), Mission::GetOnInputDeviceConnected(), ScriptInvoker::Invoke() и UpdateConnectedInputDeviceList().