DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnGamepadDisconnected()

void Input::OnGamepadDisconnected ( int gamepad)
inlineprivate

callback that is fired when gamepad is disconnected

См. определение в файле input.c строка 290

291 {
292 if (!g_Game)
293 return;
294
296 {
298
299 if (!g_Game.IsLoading())
300 {
301 DayZLoadState state = g_Game.GetLoadState();
302 if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT)
303 {
304 Mission mission = g_Game.GetMission();
305 if (mission)
306 mission.GetOnInputDeviceDisconnected().Invoke(EUAINPUT_DEVICE_CONTROLLER);
307 }
308 }
309 }
310 }
DayZGame g_Game
Определения DayZGame.c:3942
Mission mission
Определения DisplayStatus.c:28
bool IsInactiveGamepadOrUserSelected(int gamepad=-1)
Определения input.c:352
void UpdateConnectedInputDeviceList()
currently lists only available Gamepad, Mouse, and Keyboard. Extendable as needed.
Определения input.c:235
ScriptInvoker GetOnInputDeviceDisconnected()
Определения gameplay.c:874
proto void Invoke(void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
invoke call on all inserted methods with given arguments

Перекрестные ссылки g_Game, IsInactiveGamepadOrUserSelected(), mission и UpdateConnectedInputDeviceList().