303 {
305 return;
306
307 if (gamepad > -1)
308 {
309 DayZLoadState state =
g_Game.GetLoadState();
310
313 g_Game.SelectUser(gamepad);
314 g_Game.SetPreviousGamepad(gamepad);
315 if (state == DayZLoadState.MAIN_MENU_START || state == DayZLoadState.MAIN_MENU_USER_SELECT)
316 {
319 }
320
323 }
324 }
proto native Mission GetMission()
ScriptInvoker GetOnInputDeviceConnected()
proto void Invoke(void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
invoke call on all inserted methods with given arguments
proto native CGame GetGame()