311 {
313 return;
314
315 if (gamepad > -1)
316 {
317 DayZLoadState state =
g_Game.GetLoadState();
318
321 g_Game.SelectUser(gamepad);
322 g_Game.SetPreviousGamepad(gamepad);
323 if (state == DayZLoadState.MAIN_MENU_START || state == DayZLoadState.MAIN_MENU_USER_SELECT)
324 {
327 }
328
331 }
332 }
proto native Mission GetMission()
ScriptInvoker GetOnInputDeviceConnected()
proto void Invoke(void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
invoke call on all inserted methods with given arguments
proto native CGame GetGame()