|
inlineprivate |
returns true if 'Gamepad' or if 'Mouse/Keyboard' control is allowed locally and on server, and the respective input devicse are connected. Gamepad takes priority.
unavailableDeviceList | lists all devices that SHOULD be available, but aren't. Optional. |
См. определение в файле input.c строка 165
Перекрестные ссылки FillUnavailableDeviceArray(), g_Game, IsActiveGamepadSelected(), IsEnabledMouseAndKeyboard(), IsEnabledMouseAndKeyboardEvenOnServer(), IsKeyboardConnected() и IsMouseConnected().
Используется в CGame::UpdateInputDeviceDisconnectWarning().